Virtual Exercise, Real Effects: Impact of moderate/high intensity exercise with inmersive virtual reality on cognition, cardiovascular fitness and satisfaction in adolescents.
Not Applicable
- Conditions
- Cardiovascular fitnessCognitive dysfunctionCardiovascular - Normal development and function of the cardiovascular systemMental Health - Studies of normal psychology, cognitive function and behaviour
- Registration Number
- ACTRN12624000761561
- Lead Sponsor
- niversidad de Sevilla
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot yet recruiting
- Sex
- All
- Target Recruitment
- 48
Inclusion Criteria
Healthy males and females between 12 and 17 years old.
Exclusion Criteria
Presence of metabolic, neurological, cognitive, cardiovascular pathologies or musculoskeletal injuries
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Any change in selective attention.[Stroop test to assess selective attention. Baseline and one week post-completion of the final exercise session. (13 weeks post-baseline)];Any change in cognitive flexibility.[Wisconsin card test to assess cognitive flexibility. Baseline and 13 weeks after the start of the intervention]
- Secondary Outcome Measures
Name Time Method [Primary outcome] Any change in cardiovascular fitness [VO2max incremental test in a stationary bicycle to assess cardiovascular fitness. Baseline and one week post-completion of the final exercise session. (13 weeks post-baseline)];[Primary outcome] Any change in participant satisfaction[Physical Activity Enjoyment Scale (Spanish version) to assess participant satisfaction. Baseline and one week post-completion of the final exercise session. (13 weeks post-baseline)]