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临床试验/NCT03622970
NCT03622970已完成不适用

Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy

Istanbul University0 个研究点目标入组 30 人开始时间: 2015年3月3日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
30
主要终点
Minnesota Hand Dexterity Test

研究概览

简要总结

The aim of the present study is to compare the effects of Neurodevelopmental Treatment (NDT)-based upper limb rehabilitation and video-game based therapy (VGBT) with Nintendo® Wii and LMC games on upper extremity functions in patients with Cerebral Palsy (CP).

详细描述

The investigators hypothesized that VGBT using the Nintendo® Wii and LMC would be a usable tool to train manual dexterity in patients with CP as comprehensive and holistic therapy.

The NDT program for both groups will be routinely applied according to each child's individual needs and included tonus regulation, support of sensation, perception and motor development for gross motor function.

The two different patient-centered rehabilitation programs will be conducted with an average of one hour sessions three times a week for 8 weeks in both groups. The two different patient-centered programs will be as VGBT with Nintendo® Wii and LMC games (Group I) and NDT-based upper limb rehabilitation (Group II).

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Participant)

入排标准

年龄范围
5 Years 至 18 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • The health committee report has received a CP diagnosis
  • Being between 5-18 years of age
  • According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)
  • Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"

排除标准

  • Botulinium Toxin (BOTOX) injection for the upper extremity in the last 6 months
  • Does not have epileptic epilepsy
  • Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition
  • Admission of family treatment

研究组 & 干预措施

VGBT with Nintendo® Wii and LMC games

Experimental

VGBT with Nintendo® Wii and LMC games:

In order to improve the elbow and shoulder functions, Tennis and boxing, the games of Nintendo Wii® Fit WiiSports package that includes shoulder and elbow movements will be used for VGBT with Nintendo® Wii and Leap Motion Controller (LMC) games. In both of the games, the activities are carried out by providing feedback in the context of remote control and sound and vibration notifications.

干预措施: VGBT with Nintendo® Wii and LMC games (Device)

NDT-based upper limb rehabilitation

Active Comparator

NDT-based upper limb rehabilitation:

NDT-based upper limb rehabilitation aims to facilitate normal movement for upper extremity activities such as getting dressed and eating etc by using real materials (clothes, spoons, pencils, buttons, rope, etc.). The target activities were practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.

干预措施: NDT-based upper limb rehabilitation (Behavioral)

结局指标

主要结局

Minnesota Hand Dexterity Test

时间窗: Change from baseline to 8 weeks, follow up at two months

Minnesota Manual Dexterity Test (MMDT): is a short version of the Minnesota Dexterity Tests and consists of two timed sub-tests ("placing" and "turning tests") to assess the required manual dexterity to turn and/or place 60 short, round blocks with one or both hands . In this study, the placing sub-test will be used to assess the ability to handle objects, measured by the time required to complete the task.

次要结局

  • Modified Ashworth Scale(Change from baseline to 8 weeks, follow up at two months)
  • Hand and pinch grips(Change from baseline to 8 weeks, follow up at two months)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Saime Nilay Arman

Assist.Prof.

Istanbul University

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