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Clinical Trials/NCT03622970
NCT03622970CompletedNot Applicable

Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy

Istanbul University0 sites30 target enrollmentStarted: March 3, 2015Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
30
Primary Endpoint
Minnesota Hand Dexterity Test

Study Overview

Brief Summary

The aim of the present study is to compare the effects of Neurodevelopmental Treatment (NDT)-based upper limb rehabilitation and video-game based therapy (VGBT) with Nintendo® Wii and LMC games on upper extremity functions in patients with Cerebral Palsy (CP).

Detailed Description

The investigators hypothesized that VGBT using the Nintendo® Wii and LMC would be a usable tool to train manual dexterity in patients with CP as comprehensive and holistic therapy.

The NDT program for both groups will be routinely applied according to each child's individual needs and included tonus regulation, support of sensation, perception and motor development for gross motor function.

The two different patient-centered rehabilitation programs will be conducted with an average of one hour sessions three times a week for 8 weeks in both groups. The two different patient-centered programs will be as VGBT with Nintendo® Wii and LMC games (Group I) and NDT-based upper limb rehabilitation (Group II).

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
Single (Participant)

Eligibility Criteria

Ages
5 Years to 18 Years (Child, Adult)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • •The health committee report has received a CP diagnosis
  • •Being between 5-18 years of age
  • •According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)
  • •Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"

Exclusion Criteria

  • •Botulinium Toxin (BOTOX) injection for the upper extremity in the last 6 months
  • •Does not have epileptic epilepsy
  • •Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition
  • •Admission of family treatment

Arms & Interventions

VGBT with Nintendo® Wii and LMC games

Experimental

VGBT with Nintendo® Wii and LMC games:

In order to improve the elbow and shoulder functions, Tennis and boxing, the games of Nintendo Wii® Fit WiiSports package that includes shoulder and elbow movements will be used for VGBT with Nintendo® Wii and Leap Motion Controller (LMC) games. In both of the games, the activities are carried out by providing feedback in the context of remote control and sound and vibration notifications.

Intervention: VGBT with Nintendo® Wii and LMC games (Device)

NDT-based upper limb rehabilitation

Active Comparator

NDT-based upper limb rehabilitation:

NDT-based upper limb rehabilitation aims to facilitate normal movement for upper extremity activities such as getting dressed and eating etc by using real materials (clothes, spoons, pencils, buttons, rope, etc.). The target activities were practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.

Intervention: NDT-based upper limb rehabilitation (Behavioral)

Outcomes

Primary Outcomes

Minnesota Hand Dexterity Test

Time Frame: Change from baseline to 8 weeks, follow up at two months

Minnesota Manual Dexterity Test (MMDT): is a short version of the Minnesota Dexterity Tests and consists of two timed sub-tests ("placing" and "turning tests") to assess the required manual dexterity to turn and/or place 60 short, round blocks with one or both hands . In this study, the placing sub-test will be used to assess the ability to handle objects, measured by the time required to complete the task.

Secondary Outcomes

  • Modified Ashworth Scale(Change from baseline to 8 weeks, follow up at two months)
  • Hand and pinch grips(Change from baseline to 8 weeks, follow up at two months)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Saime Nilay Arman

Assist.Prof.

Istanbul University

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