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临床试验/NCT06458452
NCT06458452招募中不适用

Enhancing Immersion in Virtual Reality Based Advanced Life Support Training Through Artificial Intelligence Driven Voice Control: A Randomized Controlled Trial

Acibadem University2 个研究点 分布在 2 个国家目标入组 67 人开始时间: 2024年5月31日最近更新:
适应症

试验速览

阶段
不适用
状态
招募中
发起方
入组人数
67
试验地点
2
主要终点
Comparison of two groups' performance scores

研究概览

简要总结

Virtual Reality based training modulues have become a part of simulation based medical education and are nowadays used for undergraduate and postgraduate level training of healthcare professionals.In parallel to the advancements in Artificial Intelligence technology voice regotnition has the potential to be used as an interfeace during game play .The aim of this study is whether game interface with Artificial Intelligence based voice regognition may elevate the level of immersion during the use of Virtual Reality based serious gaming for Advanced Cardiac Life Support Training.

详细描述

Virtual Reality based training modules have become one of the training modalities for simulation based healthcare training and have an important role for the training of healthcare professionals VR based training modules have used hand-held controllers for navigation and interaction with the virtual environment so far. In parallel to the advancements in Artificial Intelligence (AI) and natural language processing (NLP) potential for voice command interfaces, offer an alternative method of control in Virtual Reality applications by providing more intuitive and accessible means of interaction for users.Voice commands, powered by NLP algorithms, enable users to navigate and manipulate virtual environments using natural language and have the potential to reduce the learning curve associated with Virtual Reality controller inputs. Voice interfaces have also the potential to offer accessibility benefits for users with physical disabilities, for whom conventional controllers may be difficult to use].

Despite the potential advantages, using voice command systems in Virtual Reality gaming has also its limitations like speech recognition accuracy, latency, the system's ability to understand context-specific commands, problems caused by environmental noise, user's accent or speech patterns.

There has been limited research comparing the user performance and user satisfaction of Artificial Intelligence supported voice command interfaces against traditional Virtual Reality controllers. This study aims to compare the two control methods using various metrics like task completion time, participants' exam scores and level of immersion.The hypothesis of this study is that Artificial Intelligence supported voice commands can offer a superior user experience in Virtual Reality gaming by providing a natural form of interaction.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Single (Participant)

盲法说明

Fourth semester students of Vocational School of Anaesthesiology

入排标准

年龄范围
20 Years 至 22 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • Volunteering for the study
  • Aged between 20-22 years,
  • Being a student in the fourth semester (Spring Semester 2023-2024) of Acibadem Mehmet Ali Aydinlar University Vocational School Anesthesiology Program

排除标准

  • No prior Adavanced Cardiac Life Support training,
  • History of Virtaul Reality induced motion sickness,
  • Medical conditions such as vertigo attacks
  • Using medications causing vertigo-like symptoms

结局指标

主要结局

Comparison of two groups' performance scores

时间窗: Up to 4 weeks

The participants of two groups will complete a Virtual Reality based exam for performance scoring

次要结局

  • Level of immersion during game play(Up to 4 weeks)

研究者

发起方
Acibadem University
申办方类型
Other
责任方
Principal Investigator
主要研究者

Dilek Kitapçıoğlu

Assist Prof Dr

Acibadem University

研究点 (2)

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