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Clinical Trials/NCT03869489
NCT03869489WithdrawnNot Applicable

Decision Making in Video Games

Tufts University2 sites in 1 countryStarted: November 2019Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Withdrawn
Locations
2
Primary Endpoint
Avoidance-Approach time difference

Study Overview

Brief Summary

The purpose of this study is to determine whether anodal transcranial direct current stimulation (tDCS) applied to the left dorsolateral prefrontal cortex induces approach motivation, and whether anodal tDCS applied to the right dorsolateral prefrontal cortex induces avoidance motivation. This study consists of three experiments: one in which an approach/avoidance video game is validated, one in which the effect of anger and fear on approach/avoidance is studied, and one in which the effect of tDCS is studied. Only the experiment in which the effect of tDCS is studied involves tDCS.

Study Design

Study Type
Interventional
Allocation
Non Randomized
Intervention Model
Single Group
Primary Purpose
Basic Science
Masking
Single (Participant)

Eligibility Criteria

Ages
18 Years to 35 Years (Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Normal hearing and vision

Exclusion Criteria

  • Left-handedness
  • History of seizure, head injury (including neurosurgery), brain injury, diagnosis or a neurological or psychiatric disorder, metal in the head, sensitive scalp
  • History of anxiolytic and/or antidepressant medications
  • Participation in Experiment #1 or Experiment #2 of the larger study

Arms & Interventions

Sham tDCS stimulation

Sham Comparator

Intervention: Sham tDCS stimulation (Device)

Anodal right dorsolateral prefrontal cortex tDCS stimulation

Experimental

Intervention: Anodal right dorsolateral prefrontal cortex tDCS stimulation (Device)

Anodal left dorsolateral prefrontal cortex tDCS stimulation

Experimental

Intervention: Anodal left dorsolateral prefrontal cortex tDCS stimulation (Device)

Outcomes

Primary Outcomes

Avoidance-Approach time difference

Time Frame: 1 year

Median of the difference between time to approach and time to avoid a stimulus

Secondary Outcomes

No secondary outcomes reported

Investigators

Sponsor Class
Other
Responsible Party
Sponsor

Study Sites (2)

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Decision Making in Video Games | Clinical Trial