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临床试验/NCT06063642
NCT06063642已完成不适用

Real-time Functional Magnetic Resonance Imaging Neurofeedback Treatment for Young Adults With Internet Gaming Addiction

University of Macau2 个研究点 分布在 1 个国家目标入组 20 人开始时间: 2023年10月15日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
20
试验地点
2
主要终点
Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)

研究概览

简要总结

The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with such symptoms to down-regulate the activity in their reward-processing-related midbrain regions.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Double (Participant, Outcomes Assessor)

盲法说明

All participants will be blind to the intervention group assignment until they complete the entire study procedure. An outcome assessor who is blind to this assignment will collect the primary outcome measurement data.

入排标准

年龄范围
18 Years 至 28 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • Meet at least five of the Diagnostic and Statistical Manual of Mental Disorders fifth edition (DSM-5) criteria for IGD and score 38 or above on the Internet Addiction Test (IAT)
  • First language is Chinese (Mandarin)
  • Right-handed
  • Have played the mobile game "King of Glory" for more than 3 years
  • Ability to give informed consent
  • Normal or corrected-to-normal vision

排除标准

  • Any primary diagnosis of a current psychological or neurological disorder
  • Any history of psychological or neurological disorder
  • Any MRI contraindication
  • Currently on a psychotropic medication
  • Any history of substance dependence
  • Any history of brain injury or surgery

结局指标

主要结局

Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)

时间窗: Up to 30 days after the intervention session

次要结局

  • Change in reward-related activity during exposure to internet gaming videos(Up to 3 days)
  • Change in inhibitory response in the affective Go/Nogo task(Up to 3 days)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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