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Clinical Trials/NCT06063642
NCT06063642
Completed
Not Applicable

Real-time Functional Magnetic Resonance Imaging Neurofeedback Treatment for Young Adults With Internet Gaming Addiction

University of Macau1 site in 1 country20 target enrollmentOctober 15, 2023

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Internet Gaming Disorder
Sponsor
University of Macau
Enrollment
20
Locations
1
Primary Endpoint
Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)
Status
Completed
Last Updated
last year

Overview

Brief Summary

The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with such symptoms to down-regulate the activity in their reward-processing-related midbrain regions.

Registry
clinicaltrials.gov
Start Date
October 15, 2023
End Date
March 1, 2024
Last Updated
last year
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Responsible Party
Sponsor

Eligibility Criteria

Inclusion Criteria

  • Meet at least five of the Diagnostic and Statistical Manual of Mental Disorders fifth edition (DSM-5) criteria for IGD and score 38 or above on the Internet Addiction Test (IAT)
  • First language is Chinese (Mandarin)
  • Right-handed
  • Have played the mobile game "King of Glory" for more than 3 years
  • Ability to give informed consent
  • Normal or corrected-to-normal vision

Exclusion Criteria

  • Any primary diagnosis of a current psychological or neurological disorder
  • Any history of psychological or neurological disorder
  • Any MRI contraindication
  • Currently on a psychotropic medication
  • Any history of substance dependence
  • Any history of brain injury or surgery

Outcomes

Primary Outcomes

Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)

Time Frame: Up to 30 days after the intervention session

Secondary Outcomes

  • Change in reward-related activity during exposure to internet gaming videos(Up to 3 days)
  • Change in inhibitory response in the affective Go/Nogo task(Up to 3 days)

Study Sites (1)

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