Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 192
- 试验地点
- 1
- 主要终点
- Change from baseline in behavioral measures
研究概览
简要总结
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 盲法
- None
入排标准
- 年龄范围
- 12 Years 至 15 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Fluent English speaker
- •Enrolled in 7th or 8th grade
排除标准
- •Currently on psychotropic medications
研究组 & 干预措施
Control for Attention Intervention
Attentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
干预措施: Control for Attention Intervention (Other)
Prosocial Training Intervention Game
The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
干预措施: Prosocial Training Intervention Game (Other)
Attention Training Intervention Game
The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
干预措施: Attention Training Intervention Game (Other)
Control for Prosocial Intervention
This is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
干预措施: Control for Prosocial Intervention (Other)
结局指标
主要结局
Change from baseline in behavioral measures
时间窗: baseline and up to 3 weeks
Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.
Change from baseline in fMRI
时间窗: baseline and up to 3 weeks
Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.
次要结局
未报告次要终点
