Use of Virtual Reality and Video Games in the Physiotherapy Treatment of Stroke Patients
- Conditions
- StrokeVirtual RealityPhysical Therapy
- Interventions
- Other: Neurological physiotherapyOther: Virtual reality and video games
- Registration Number
- NCT05278403
- Lead Sponsor
- Universidad de Murcia
- Brief Summary
Randomized clinical trial based on the application of virtual reality and video games together with physiotherapy treatment in stroke patients, with the main objective of determining their beneficial effects.
- Detailed Description
21 participants who will be divided by randomization between a control group and an experimental group. The results will be quantified with the following scales: Modified Asworth (spasticity). Daniels et al (muscle strength) Tinetti (balance and gait) Berg (balance) Joint range
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 21
- Patients receiving neurological physiotherapy treatment.
- Patients who have suffered a stroke in the last two years.
- Patients with an age range between 18 and 80 years old.
- Patients with stroke with the ability to have minimal manual pressure with one limb.
- Patients with stroke who also have degenerative diseases such as Alzheimer's or Parkinson's.
- Stroke patients who do not understand the instructions.
- Patients who have undergone surgery on the evaluated limbs.
- Patients with scars that limit movement.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Control group Neurological physiotherapy Conventional neurological physiotherapy treatment. Experimental group Virtual reality and video games Conventional neurological physiotherapy treatment with the use of virtual reality and video games. Experimental group Neurological physiotherapy Conventional neurological physiotherapy treatment with the use of virtual reality and video games.
- Primary Outcome Measures
Name Time Method Strength One month Strength measurement using the Daniels and Worthingham Scale. Minimum value = 0 , maximum value = 5. Higher scores mean a better outcome.
Spasticity One month Spasticity measurement using the Ashworth modified scale. Minimum value = 0, maximum value = 4. Higher scores mean a worse outcome.
Gait One month Gait measurement using the Tinetti scale. Minimum value = 0, maximum value = 28. Higher scores mean a better outcome.
Balance One month Balance using the Berg Balance Scale. Minimum value = 0, maximum value = 56. Higher scores mean a better outcome.
Joint range One month Joint range measure using goniometer
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Universidad de Murcia
🇪🇸Murcia, Spain