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Developing a training game for switching between grip patterns in an arm prosthesis.

Recruiting
Conditions
This experiment will be executed with healthy subjects.
Registration Number
NL-OMON27572
Lead Sponsor
niversity Campus Fryslan, Revalidatiefonds Nederland
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
25
Inclusion Criteria

The subjects included in this study are able bodied and right handed, with normal or corrected to

normal vision. Both male and female subject will be included. All subjects included will be between

18 and 50 years of age.

Exclusion Criteria

Subjects with (history of) pain or musculoskeletal impairments of the arms or upper body will not be included. The same accounts for subjects with prior experience in the use of myoelectric devices and subjects younger than 18 or older than 50.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Primary outcome measure per test part;<br><br /><br /><br>The time elapsed between start of the first attempt to switch and the completion of the switch, the<br><br>error between required and produced velocity and the difference between the aperture of the<br><br>virtual gripper and the diameter of three differently sized virtual balls.<br><br /><br /><br>The above described measures will be ranked over participants per test. These ranks will be analyzed.
Secondary Outcome Measures
NameTimeMethod
Secondary outcome measures;<br /><br><br>a. Number of unsuccessful and successful switches.<br /><br><br>b. Duration of the plateau phase of the aperture of the gripper in the game.<br /><br><br>c. The difference between the aperture of the virtual gripper and the diameter of three differently<br><br>sized virtual balls.<br /><br><br>The above described measures will be ranked over participants per test. These ranks will be analyzed.<br>
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