Developing a training game for switching between grip patterns in an arm prosthesis.
Recruiting
- Conditions
- This experiment will be executed with healthy subjects.
- Registration Number
- NL-OMON27572
- Lead Sponsor
- niversity Campus Fryslan, Revalidatiefonds Nederland
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 25
Inclusion Criteria
The subjects included in this study are able bodied and right handed, with normal or corrected to
normal vision. Both male and female subject will be included. All subjects included will be between
18 and 50 years of age.
Exclusion Criteria
Subjects with (history of) pain or musculoskeletal impairments of the arms or upper body will not be included. The same accounts for subjects with prior experience in the use of myoelectric devices and subjects younger than 18 or older than 50.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Primary outcome measure per test part;<br><br /><br /><br>The time elapsed between start of the first attempt to switch and the completion of the switch, the<br><br>error between required and produced velocity and the difference between the aperture of the<br><br>virtual gripper and the diameter of three differently sized virtual balls.<br><br /><br /><br>The above described measures will be ranked over participants per test. These ranks will be analyzed.
- Secondary Outcome Measures
Name Time Method Secondary outcome measures;<br /><br><br>a. Number of unsuccessful and successful switches.<br /><br><br>b. Duration of the plateau phase of the aperture of the gripper in the game.<br /><br><br>c. The difference between the aperture of the virtual gripper and the diameter of three differently<br><br>sized virtual balls.<br /><br><br>The above described measures will be ranked over participants per test. These ranks will be analyzed.<br>