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Efficacy of the MovinCog Intervention in Children

Not Applicable
Conditions
Learning Disabilities
Learning Disorders
Cognitive Change
Interventions
Behavioral: Exercise
Behavioral: Cognitive
Behavioral: Active control
Registration Number
NCT03255499
Lead Sponsor
University of Auckland, New Zealand
Brief Summary

This study aims to test the efficacy of the MovinCog Intervention to enhance cognitive abilities in children 7-15 yrs. The intervention consists of two parts: a physical exercise regimen, based on high-intensity training, and a cognitive training component. The design will contrast the intervention with an active control group, matched for expectancy effects.

Detailed Description

Specifically, the investigators will compare both components together (exercise and cognitive training) against either one of the components (exercise alone, or cognitive training alone) and against an active control group. The study will include measures of scholastic aptitude, as well as of working memory and cognitive control (primary outcome measures), two cognitive abilities that are critical to daily life activities, and that respond well to training. In addition, the investigators will measure physiological responses to training, to monitor changes associated with exercise (secondary outcome measures). Finally, the investigators will relate training-specific improvements with transfer gains, to better model the interaction between training and transfer. This will provide a comprehensive understanding of the dynamics associated with the intervention.

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
1000
Inclusion Criteria
  • Age 7-15
Exclusion Criteria
  • Age outside inclusion criteria
  • History of seizures, brain trauma

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
ExerciseExerciseHigh-intensity training regimen, 10min/day. Developed for the MovinCog intervention.
Cognitive trainingCognitiveComputerized cognitive training, 20min/day. Developed for the MovinCog intervention.
GamesActive controlThe active control is composed of a blend of board games, computer games, and trivia quizzes. Specific content is personalized based on individual preferences, so as to reflect the flexibility of the experimental arms.
Exercise and cognitive trainingExerciseThis intervention includes a combination of high-intensity exercise (10min/day) and computerized cognitive training (20min/day). The software for the latter has been developed by our group, and includes 8 mini-games targeting different cognitive abilities. Both are developed for the MovinCog intervention. The intervention is personalized, based on individual performance.
Exercise and cognitive trainingCognitiveThis intervention includes a combination of high-intensity exercise (10min/day) and computerized cognitive training (20min/day). The software for the latter has been developed by our group, and includes 8 mini-games targeting different cognitive abilities. Both are developed for the MovinCog intervention. The intervention is personalized, based on individual performance.
Primary Outcome Measures
NameTimeMethod
Change from baseline working memory capacity at 10 weeksBaseline and 10-week posttest

Constructs measured by multiple tasks (bds, corsi, n-back)

Change from baseline cognitive control at 10 weeksBaseline and 10-week posttest

Constructs measured by multiple tasks (flanker, go/no-go, stroop)

Change from baseline scholastic aptitude at 10 weeksBaseline and 10-week posttest

Constructs measured by multiple national (New Zealand), standardized tests

Secondary Outcome Measures
NameTimeMethod
BDNF polymorphism measured by genetic saliva kitBaseline

Effect of BDNF polymorphism on primary outcomes

Change from baseline resting heart rate at 10 weeksBaseline and 10-week posttest

Measured by monitor

Trial Locations

Locations (1)

University of Auckland

🇳🇿

Auckland, New Zealand

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