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临床试验/NCT06649149
NCT06649149已完成不适用

The Effect of Gamified Instructional Material on Nursing Students' Therapeutic Communication Skills and Perception of Nursing Diagnoses in Aggressive Patient Management: A Randomized Controlled Trial

Necmettin Erbakan University1 个研究点 分布在 1 个国家目标入组 80 人开始时间: 2024年11月19日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
80
试验地点
1
主要终点
Nursing Diagnosis Perception Scale (NDPS)

研究概览

简要总结

Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design.

H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method.

Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".

详细描述

Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design.

H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method.

Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Double (Participant, Outcomes Assessor)

盲法说明

Students will not know which group they are in. The data of the research will be entered by coding and the result evaluator will not know which group the students are in.

入排标准

年龄范围
22 Years 至 24 Years(Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Having knowledge about the nursing process and therapeutic communication techniques

排除标准

  • •Failure to participate in any research steps

研究组 & 干预措施

CONTROL

Other

Students in the control group will be given a case discussion in a classroom environment.

干预措施: Education (Other)

EXPERIMENTAL

Experimental

The students in the experimental group will play the game prepared for the case at https://genially.com/.

干预措施: Genially (Other)

结局指标

主要结局

Nursing Diagnosis Perception Scale (NDPS)

时间窗: to two months

Students' perception levels of nursing diagnoses will be determined.The maximum score that can be obtained from the scale is 5 points and the minimum score is 1. A low total score obtained from the scale indicates that nursing diagnoses are perceived positively.

Therapeutic Communication Skills Scale for Nursing Students (TCSSNS)

时间窗: to two months

Therapeutic communication skill levels of students will be determined. The highest score that can be obtained from the scale is 112, the lowest score is 16. An increase in the score obtained from the scale indicates an increase in therapeutic communication skills.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Yadigar Ordu

Principal Investigator

Necmettin Erbakan University

研究点 (1)

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