The Effects of Board Game in Learning Medication Knowledge Among Nursing Students
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 69
- 试验地点
- 1
- 主要终点
- Change from Baseline Medication knowledge at 1 month
研究概览
简要总结
Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students.
Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE).
Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Outcomes Assessor)
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Nursing student The student who has not yet taken a practicum course
排除标准
- •The student who had already taken a pharmacology course or is taking a pharmacology course.
研究组 & 干预措施
Experimental group
The students in this group will learn medication knowledge by using board game.
干预措施: Board game (Other)
Comparison group
The students in this group will learn medication knowledge through tradition lecture.
干预措施: Traditional lecture (Other)
结局指标
主要结局
Change from Baseline Medication knowledge at 1 month
时间窗: The data will be collected at baseline,immediately after the intervention, and one month after the intervention.
This self-developed questionnaire which was validated by 5 experts will be used to understand students' medication knowledge level. The questionnaire includes 20 questions, 1 point for correct answers, 0 points for incorrect answers or not knowing, the total score is between 0 and 20 points, the higher the score represent the higher understanding of medical knowledge.
次要结局
- Learning satisfaction questionnaire(The data will be collected immediately after the intervention.)
