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Training Cognitive Control Processes in Older Adults

Not Applicable
Completed
Conditions
Neurobehavioral Manifestations
Neurologic Manifestations
Interventions
Behavioral: Video game based training
Registration Number
NCT00586638
Lead Sponsor
Columbia University
Brief Summary

Control processes are classes of brain activity that initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults.

Detailed Description

The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three experimental groups: 1) Video game play with training strategy; 2) Video game play without training strategy (Active Control); 3) Minimal contact (Passive Control). Subjects in Groups 1 and 2 will be instructed to play the complex, high-demand video game, Space Fortress, for 36 one-hour sessions over 12 weeks. Subjects in Group 3 will receive all assessments but will not play the computer game.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
60
Inclusion Criteria
  • Age 60-75
  • Willingness to adhere to training protocol
  • Adequate English proficiency
Exclusion Criteria
  • Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance
  • Taking medications known to influence cognitive performance
  • Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
  • Enrolled in a concurrent study that could affect the outcome of this study

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
2Video game based trainingVideo game play without training strategy
1Video game based trainingVideo Game play with training strategy
Primary Outcome Measures
NameTimeMethod
Cognitive-experimental tasksWeek 1, 6, 12, 24
Neuropsychological testingWeek 1, 12, 24
Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Columbia University Medical Center

🇺🇸

New York, New York, United States

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