Games & Well-Being Study
- Conditions
- Adolescent BehaviorAttentional Processing
- Interventions
- Other: Prosocial Training Intervention GameOther: Attention Training Intervention GameOther: Control for Prosocial InterventionOther: Control for Attention Intervention
- Registration Number
- NCT01886911
- Lead Sponsor
- University of Wisconsin, Madison
- Brief Summary
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 192
- Fluent English speaker
- Enrolled in 7th or 8th grade
- Currently on psychotropic medications
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Prosocial Training Intervention Game Prosocial Training Intervention Game The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days). Attention Training Intervention Game Attention Training Intervention Game The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days). Control for Prosocial Intervention Control for Prosocial Intervention This is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days). Control for Attention Intervention Control for Attention Intervention Attentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
- Primary Outcome Measures
Name Time Method Change from baseline in behavioral measures baseline and up to 3 weeks Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.
Change from baseline in fMRI baseline and up to 3 weeks Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
University of Wisconsin - Madison
🇺🇸Madison, Wisconsin, United States