The clinical progress of Game over-used patients
- Conditions
- Mental and behavioral disorders
- Registration Number
- KCT0004572
- Lead Sponsor
- Chung-Ang Univerisity Hospital
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot yet recruiting
- Sex
- All
- Target Recruitment
- 195
(1) Adolescents and adults over 13 years of age who visited the Department of Mental Health Medicine due to game over-used symptoms after the IRB approval date.
(2) Those who use the game more than 35 hours a week and have problems with their daily life or school life due to game problems
(1) Patients diagnosed with intellectual disability
(2) Patients diagnosed with congenital hereditary diseases
(3) Patients with a history of acquired brain injury, such as cerebral palsy
(4) Patients with developmental disorders, such as autism
(5) Patients with speech or learning disabilities
(6) People who do not use online (internet) game, mobile (mobile phone) game
(7) People that are unable to take MRI due to claustrophobia or artificial pacemakers or metal orthodontic appliances
Study & Design
- Study Type
- Observational Study
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Young internet addiction scale
- Secondary Outcome Measures
Name Time Method resting-state functional brain magnetic resonance imaging