Acceptability of Video Games to Promote Asthma Education and Self-management in Children
- Conditions
- Asthma
- Interventions
- Device: Video games
- Registration Number
- NCT03613675
- Lead Sponsor
- St. Justine's Hospital
- Brief Summary
Asthma is a chronic lung disease affecting over 800,000 Canadian children. Knowing how to avoid asthma triggers, to take care of one's health, and to know when and why to do one's treatment can help prevent asthma crises, and have a better quality of life.
Games in health can make the management of asthma easier by helping the child better understand his condition, his triggers, and manage his asthma by himself. Games also offer a personalized experience, where players can receive feedback about their learning. However, few studies explored the use of games in childhood asthma.
This study will test 4 games for children with asthma. Through different characters and scenarios, the goals of the games are to help the child with asthma to better recognize and manage his asthma triggers and symptoms. The objectives of this study are:
* Evaluate the acceptability of these games in children with asthma
* Gather feedback on the games to guide future development
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 5
Along with a parent, children
- aged 8-12 years inclusively
- with physician-diagnosed asthma
- who are on a daily controller medication
- who understand French or English.
children with
- chronic respiratory conditions other than asthma
- cardiovascular diseases
- neuromuscular disorders
- developmental delay.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Video games Video games All participants will be asked to play 4 video games.
- Primary Outcome Measures
Name Time Method Gaming experience, relevance for end-user, and areas of improvement of the games Immediately after playing the games (same day) This is a qualitative outcome which includes the quality of the interface as assessed by the player, the gaming experience, its relevance for the end-user, and areas of improvement. This will be assessed through a questionnaire and a focus group.
- Secondary Outcome Measures
Name Time Method Asthma knowledge Immediately after playing the games (same day) This includes retention of key messages and whether the games respond to the families' knowledge gaps. Knowledge transfer will be assessed through a questionnaire administered to the child before and after the gaming experience. This questionnaire contains 16 true or false questions and 5 questions with short answers on asthma. The maximal score on this questionnaire is 25 (range 0-25).
Trial Locations
- Locations (1)
CHU Sainte-Justine
🇨🇦Montreal, Quebec, Canada