Impact of virtual reality using your shape gaming on the physical activity level of young females
Phase 1
- Conditions
- Serious Gaming , Balance problems, Sedentary Life style, Physical Fitness,.Activity, exercise machines primarily for cardiorespiratory conditioningY93.A1
- Registration Number
- IRCT20210106049949N1
- Lead Sponsor
- Shifa Tameer e Millat University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete
- Sex
- Female
- Target Recruitment
- 34
Inclusion Criteria
Healthy vitally stable young females
No orthopedic problems
No systemic problems
Exclusion Criteria
Neurological disorders
Balance problems, Vertebro-basilar insufficiency
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The primary outcome evaluated of the study was Physical Activity (Energy Expenditure). Timepoint: The primary outcomes measured at the start on base line and at the end of study.(after 3weeks ). Method of measurement: To measure the physical activity, the variables of cardiorespiratory fitness are assessed; VO2 max, METs and energy expenditure.
- Secondary Outcome Measures
Name Time Method VO2max enhancement of Oxygen uptake. Timepoint: At initial session and after 3 weeks. Method of measurement: V02 max through the Heart rate ratio formula= 15(HRmax/HRrest). Calculated through the heart rate ratio method.;One metabolic equivalent (MET) Consumption Increased. Timepoint: At initial session and after 3 weeks. Method of measurement: Defined as the amount of oxygen consumed while sitting at rest and is equal to 3.5 ml O2 per kg body weight x min. calculated through the formula, VO2 max÷3.5.;Heart rate improvement. Timepoint: At initial session and after 3 weeks. Method of measurement: Heart rate (beats per minute) through the radial pulse method.