MedPath

Impact of virtual reality using your shape gaming on the physical activity level of young females

Phase 1
Conditions
Serious Gaming , Balance problems, Sedentary Life style, Physical Fitness,.
Activity, exercise machines primarily for cardiorespiratory conditioning
Y93.A1
Registration Number
IRCT20210106049949N1
Lead Sponsor
Shifa Tameer e Millat University
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Complete
Sex
Female
Target Recruitment
34
Inclusion Criteria

Healthy vitally stable young females
No orthopedic problems
No systemic problems

Exclusion Criteria

Neurological disorders
Balance problems, Vertebro-basilar insufficiency

Study & Design

Study Type
interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
The primary outcome evaluated of the study was Physical Activity (Energy Expenditure). Timepoint: The primary outcomes measured at the start on base line and at the end of study.(after 3weeks ). Method of measurement: To measure the physical activity, the variables of cardiorespiratory fitness are assessed; VO2 max, METs and energy expenditure.
Secondary Outcome Measures
NameTimeMethod
VO2max enhancement of Oxygen uptake. Timepoint: At initial session and after 3 weeks. Method of measurement: V02 max through the Heart rate ratio formula= 15(HRmax/HRrest). Calculated through the heart rate ratio method.;One metabolic equivalent (MET) Consumption Increased. Timepoint: At initial session and after 3 weeks. Method of measurement: Defined as the amount of oxygen consumed while sitting at rest and is equal to 3.5 ml O2 per kg body weight x min. calculated through the formula, VO2 max÷3.5.;Heart rate improvement. Timepoint: At initial session and after 3 weeks. Method of measurement: Heart rate (beats per minute) through the radial pulse method.
© Copyright 2025. All Rights Reserved by MedPath