Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism
试验速览
- 阶段
- 2 期
- 状态
- 已完成
- 入组人数
- 40
- 试验地点
- 2
- 主要终点
- Social/Visual Attention Task
研究概览
简要总结
The investigators hypothesize that this serious game (designed to provide a learning environment that maximizes opportunities for adolescents with autism to discover the functional utility of eye gaze) will improve sensitivity to eye gaze cues, specifically to identify gazed-at objects, and will also lead to increased social attention to faces in adolescents with autism. The investigators will test this hypothesis in a small-scale exploratory randomized control trial that will include both behavioral and eye tracking outcome measures.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Participant, Investigator)
盲法说明
Given the design of the study, parents and adolescents will know the condition to which they have been assigned. However, researchers involved in data collection will be blinded from condition assignment during the pre-intervention data collection session as these data will be collected prior to randomization. Also, the research team is not involved in the randomization process. The research team members who are involved in ensuring the fidelity of the intervention are not involved in data collection procedures. Although we will attempt to limit unblinding, it is not possible for researchers involved in data collection to be completely blinded to the assignment of participant condition at the post-intervention visit as we cannot prohibit participants from talking to researchers about their experience in the study. Importantly, the primary outcome measures are believed to be robust to investigator bias.
入排标准
- 年龄范围
- 10 Years 至 18 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- 未提供
排除标准
- 未提供
结局指标
主要结局
Social/Visual Attention Task
时间窗: 2 Months
Eye tracking
Static Eye Gaze Following Task
时间窗: 2 months
Eye tracking and accuracy
Dynamic Eye Gaze Following Task
时间窗: 2 Months
Eye tracking and accuracy
次要结局
- Social Skills Inventory System - Child version(2 months)
- Social Responsiveness Scale(2 months)
- Treatment as Usual(2 months)
- Social Skills Inventory System - Adult version(2 months)
研究者
K. Suzanne Scherf
Associate Professor of Psychology
Penn State University
