MedPath

Computer-Based Auditory Rehabilitation

Not Applicable
Completed
Conditions
Presbycusis
Interventions
Behavioral: Video game based training 2
Behavioral: Video game based training 1
Registration Number
NCT02147847
Lead Sponsor
Massachusetts Eye and Ear Infirmary
Brief Summary

Hearing in noisy environments is a perceptual problem that is ubiquitous in modern industrialized societies. This particular listening context offers a particular challenge to individuals living with hearing impairment (30 million in US alone) even after treatment with hearing aids or cochlear implants. The ability of the brain to extract regularities from the environment and suppress distracting information can be improved with intensive cognitive training. The investigators will test whether the hearing in noise abilities of adults living with hearing impairment can be improved with a cognitive training paradigm.

Detailed Description

Hearing impairment (HI) represents the most common cause of moderate to severe disability in the world, with an estimated prevalence of 636 million individuals (30 million in the US alone). Amplification devices (i.e., hearing aids) are commonly used to compensate for HI stemming from acoustic trauma, ototoxic insult, normal aging or other sources of cochlear degeneration. The chief complaint of individuals with HI is hearing in the types of noisy environments that characterize most work, educational, and social situations. Unfortunately, hearing aids do not completely address the perceptual impairments in these situations. That is because the difficulties that individuals with HI have hearing in noise result from the reduced salience of cues that are used to sort out auditory scenes. Making sounds louder improves audibility, but does not afford adaptation of the brain to the abnormal coding of sensory information by the damaged cochlea. The investigators will test whether the hearing in noise abilities of adults living with hearing impairment can be improved with a cognitive training paradigm.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
36
Inclusion Criteria
  • Binaural sensorineural hearing impairment
  • Use of binaural hearing aids
  • Native English Speaker
Read More
Exclusion Criteria
  • Significant cognitive impairment
  • Significant motor impairment
  • History of neurological disease/head trauma
  • Use of psychotropic and thyroid medications
Read More

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Video game based training 2Video game based training 2Video Game play with training strategy 2
Video game based training 1Video game based training 1Video Game play with training strategy 1
Primary Outcome Measures
NameTimeMethod
Speech Perception in Noiseup to 3 months

Participants will report words spoken by a target speaker while several speakers serve as distractors.

Secondary Outcome Measures
NameTimeMethod
Stroop Taskup to 3 months

Participants will be asked to attend and report one feature of a stimulus while ignoring another

Letter-Numbers Sequencing Testup to 3 months

Participants are asked to repeat a string of letters and numbers.

Frequency Modulation Detectionup to 3 months

We will measure the detectability of frequency excursions psychoacoustically.

Trial Locations

Locations (3)

Hudson Valley Audiology Center

🇺🇸

New City, New York, United States

Saint Elizabeth's Medical Center

🇺🇸

Brighton, Massachusetts, United States

Massachusetts Eye and Ear Infirmary

🇺🇸

Boston, Massachusetts, United States

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