Virtual Reality for Appendectomy Pain
- Conditions
- Pain, PostoperativeAppendix RupturePain
- Interventions
- Other: VR-BiofeedbackOther: VR-Distraction
- Registration Number
- NCT04357132
- Lead Sponsor
- Children's Hospital Medical Center, Cincinnati
- Brief Summary
To determine the impact of VR-Biofeedback and VR-Distraction on pain and medication utilization in children and adolescents undergoing surgery for ruptured appendix.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 15
- Age 8 - 18 years
- Able to read, understand, and speak English
- Patients in the immediate postoperative period following laparoscopic appendectomy for ruptured appendix
- Outside of age range (<8 or >18 years)
- History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
- History of vertigo, dizziness, and/or seizure disorders
- Conditions that would preclude the application of the VR headset, such as craniofacial deformities
- History of chronic pain, frequent opioid use and/or active cancer therapy
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description VR-Biofeedback VR-Biofeedback - VR-Distraction VR-Distraction -
- Primary Outcome Measures
Name Time Method Effect of VR-biofeedback on pain Postoperatively 24 - 90 hours. Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
Effect of VR-biofeedback on medication use 24-90 hours Amount of pain medications used will be collected
Effect of VR-distraction on medication use 24-90 hours Pain medications used will be collected
Effect of VR-distraction on pain Postoperatively 24 - 90 hours. Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
Effect on VR-biofeedback on anxiety 30 minutes after VR session. Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Effect of VR-distraction on anxiety 30 minutes after 10 minute VR session. Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
- Secondary Outcome Measures
Name Time Method Role of pain catastrophizing One time prior to study visit Participants will complete a questionnaire regarding pain
Role of anxiety on changes in pain One time prior to study visit Participants will complete a questionnaire regarding anxiety
Related Research Topics
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Trial Locations
- Locations (1)
Cincinnati Children's Hospital Medical Center
🇺🇸Cincinnati, Ohio, United States