Virtual Reality and Pain
- Conditions
- Pain, PostoperativePainAnxiety Postoperative
- Interventions
- Other: VR-BiofeedbackOther: VR-DistractionOther: 360 Video
- Registration Number
- NCT04351776
- Lead Sponsor
- Children's Hospital Medical Center, Cincinnati
- Brief Summary
Determine the impact of VR-Biofeedback, VR-distraction, and 360 video on pain and medication utilization in patients undergoing surgery; determine the role of anxiety and pain catastrophizing on changes in pain following VR-BF in patients undergoing surgery.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 90
- Ages 8 - 18 years
- Able to read, understand and speak English
- Patients in the immediate postoperative period with significant pain being followed by the Acute Pain Service
- Outside the age range (< 8 or > 18 years)
- History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
- History of vertigo, dizziness, and/or seizure disorder
- Conditions that would preclude the application of the VR headset, such as surgeries of the head and neck
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description VR-Biofeedback VR-Biofeedback - VR-Distraction VR-Distraction - 360 Video 360 Video -
- Primary Outcome Measures
Name Time Method Effect of VR-biofeedback on pain Postoperatively 24 - 90 hours. Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
Effect of 360 video on pain Postoperatively 24 - 90 hours. Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
Effect of VR-distraction on pain Postoperatively 24 - 90 hours. Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
- Secondary Outcome Measures
Name Time Method Effect of VR-biofeedback on anxiety After 10 minute VR session. Anxiety will be rated using a visual analog scale. Anxiety scores will be collected. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Effect of VR-distraction on medication use Duration of hospital stay up to 30 days after discharge Medications used will be collected
Effect of VR-distraction on anxiety After 10 minute VR session. Anxiety scores will be collected. Anxiety will be rated using a visual analog scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Effect of VR-biofeedback on medication use Duration of hospital stay up to 30 days after discharge Medications used will be collected
Effect of 360 video on anxiety After 10 minute VR session. Anxiety scores will be collected. Anxiety will be rated using a visual analog scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Effect of 360 video on medication use Duration of hospital stay up to 30 days after discharge Medications used will be collected
Role of anxiety on changes in pain One time prior to study visit Participants will complete a questionnaire regarding anxiety
Role of pain catastrophizing One time prior to study visit Participants will complete a questionnaire regarding pain
Related Research Topics
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Trial Locations
- Locations (1)
Cincinnati Children's Hospital Medical Center
🇺🇸Cincinnati, Ohio, United States