MedPath

Well-Being and Physical Activity Study

Not Applicable
Completed
Conditions
Health Promotion
Interventions
Behavioral: Fun For Wellness (FFW)
Registration Number
NCT03194854
Lead Sponsor
University of Miami
Brief Summary

Fun For Wellness (FFW) is an online behavioral intervention designed to promote growth in well-being by providing capability-enhancing learning opportunities to participants. This study is a randomized controlled trial (RCT) designed to provide an initial evaluation of the effectiveness of FFW to increase well-being and physical activity in an obese adult population in the United States of America. The conceptual framework for the FFW intervention is guided by self-efficacy theory. The FFW intervention consists of participants engaging in BET I CAN challenges. BET I CAN is an acronym that stands for behaviors, emotions, thoughts, interactions, awareness, and next steps. The FFW intervention is conceptualized as exerting both a positive direct effect, and a positive indirect effect through self-efficacy (i.e., well-being self-efficacy), on well-being (i.e., subjective well-being and well-being actions).

Detailed Description

The World Health Organization (WHO) estimates that 650 million adults are obese and that this number has tripled since 1975. To reduce adult obesity the WHO recommends that individuals limit energy intake from low quality food sources (e.g., highly processed foods high in fat), increase energy intake from high quality food sources (e.g., raw vegetables), and engage in regular physical activity (e.g., 150 minutes at moderate intensity per week). There is evidence, that well-designed cognitive-behavioral interventions can successfully promote physical activity in obese adults.

Insufficient physical activity in the general adult population is a global pandemic. At the individual-level, there is evidence that behavioral interventions designed to promote physical activity by focusing on personal psychological attributes (e.g., self-efficacy) can be effective. Delivering a physical activity intervention online has been shown to be an effective mode of delivery that also may allow for efficient scaling up of an intervention. Thus, a readily scalable online behavioral intervention that effectively promotes physical activity in obese adults may be useful in regard to responding to a global pandemic (i.e., physical inactivity) in an at-risk population (i.e., obese adults).

The conceptual framework for the Fun For Wellness intervention is based on self-efficacy theory. Over the past few decades, self-efficacy theory has been one of the most widely studied conceptual frameworks in sport and exercise psychology. FFW is an online behavioral intervention designed to promote growth in well-being by providing capability-enhancing learning opportunities to participants. For participants who comply with the intervention, some initial evidence has been provided for the efficacy of FFW to promote: well-being self-efficacy; interpersonal, community, psychological and economic subjective well-being; and, interpersonal and physical well-being actions.

A panel company will invite participants from their General Population member panel to go to the research webpage to be screened for the study. No more than six hundred obese adults (BMI ≥ 25.00 kg/m2) between 18 and 64 years old will be randomly assigned to the FFW or Usual Care (UC) group to achieve a 1:1 group (i.e. FFW:UC) assignment. Recruitment, eligibility verification and data collection will be conducted online. Data will be collected at baseline, 30 days and 60 days post-baseline. Instruments to measure demographic information, anthropometric characteristics, self-efficacy, physical activity, well-being, and health-related quality of life will be included in the battery. Data will be modeled under both an intent to treat approach and a complier average causal effect approach.

Primary outcomes are: well-being self-efficacy, subjective well-being and well-being actions.

Hypotheses for intervention compliers are:

1. The FFW intervention will exert a positive direct effect on well-being self-efficacy.

2. The FFW intervention will exert a positive direct effect on subjective well-being.

3. The FFW intervention will exert a positive direct effect on well-being actions.

Secondary outcomes are: well-being actions self-efficacy, physical activity self-efficacy, self-efficacy to regulate physical activity, and physical activity.

Hypotheses for intervention compliers are:

1. The FFW intervention will exert a positive direct effect on well-being actions self-efficacy.

2. The FFW intervention will exert a positive direct effect on physical activity self-efficacy.

3. The FFW intervention will exert a positive direct effect on self-efficacy to regulate physical activity.

4. The FFW intervention will exert a positive direct effect on physical activity.

Exploratory analyses will be conducted to examine possible relationships between the FFW intervention and health-related quality of life.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
900
Inclusion Criteria
  • individual is at least 18 years old but not older than 64 years old
  • individual has access to a technological device (e.g., computer) that can access the online intervention
  • individual lives in the United States of America
  • individual is not simultaneously enrolled in another program promoting either well-being or physical activity
  • individual has a body mass index (BMI) ≥ 25.00 kg/m2
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Exclusion Criteria
  • individual is less than 18 years old or older than 64 years old
  • individual does not have access to a technological device (e.g., computer) that can access the online intervention
  • individual does not live in the United States of America
  • individual is simultaneously enrolled in another program promoting either well-being or physical activity
  • individual has a body mass index (BMI) < 25.00
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Fun For Wellness (FFW)Fun For Wellness (FFW)Intervention participants will: 1) watch original videos with vignettes performed by professional actors; 2) read and/or watch mini-lectures that teach skills for behavior change; 3) engage in self-reflection exercises, 4) play original interactive games related to vignettes and mini-lectures; 5) interact with other FFW users via chat room functions and; 6) watch funny narrated video clips about well-being.
Primary Outcome Measures
NameTimeMethod
Change in overall Well-Being Self-Efficacy (WBSE) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on well-being self-efficacy.

Change in subjective well-being I COPPE Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on subjective well-being.

Change in I COPPE Actions Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on well-being actions

Secondary Outcome Measures
NameTimeMethod
Change in Job-Related Physical Activity Self-Efficacy (J-R PASE) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on job-related physical activity self-efficacy.

Change in Transportation-Related Physical Activity Self-Efficacy (T-R PASE) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on transportation-related physical activity self-efficacy.

Change in Domestic-Related Physical Activity Self-Efficacy (D-R PASE) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on domestic-related physical activity self-efficacy.

Change in Well-Being Actions Self-Efficacy (WBASE) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on well-being actions self-efficacy.

Change in Leisure-Related Physical Activity Self-Efficacy (L-R PASE) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on leisure-related physical activity self-efficacy.

Change in Long International Physical Activity Questionnaire (Long-IPAQ) scores between baseline and time 3baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on physical activity.

Change in Self-Efficacy to Regulate Physical Activity (SERPA) Scale scores between baseline and time 3.baseline, 30 days, and 60 days

The FFW intervention will exert a positive direct effect on self-efficacy to regulate physical activity.

Trial Locations

Locations (1)

University of Miami

🇺🇸

Coral Gables, Florida, United States

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