Role of Mobile Games as a Form of Near Visual Exercise in Adult Amblyopia
试验速览
- 阶段
- 2 期
- 状态
- 尚未招募
- 发起方
- 入组人数
- 28
- 试验地点
- 1
- 主要终点
- Visual acuity at three month follow up in the intervention group versus control group
研究概览
简要总结
amblyopia which is the unilateral or bilateral diminution of vision caused by form visual deprivation and/or abnormal binocular interaction, is one of the most common causes of preventable blindness in children, young and middle aged adults.traditionally amblyopia was thought to be treatable only in children but recent studies have shown amblyopia can be treated in adults also. traditional treatment modalities include refractive correction, patching and penalisation. recent trends indicate role of active home vision exercises in the form of dichoptic video games in the treatment of amblyopia.
in our study patients with unilateral amblyopia will be randomly divided into two groups. one of the groups will receive the traditional treatment that is patching whereas the other group will receive two hour weekly sessions of dichoptic mobile game exercises in addition to patching and the improvement in visual acuity and stereoacuity in these groups will be compared.
研究设计
- 研究类型
- Interventional
- 分配方式
- Permuted block randomization, fixed
- 盲法
- Not Applicable
入排标准
- 年龄范围
- 18.00 Year(s) 至 40.00 Year(s)(—)
- 性别
- All
入选标准
- •Visual acuity in amblyopic eye between 6/60-6/12; Refractive error corrected with spectacles for atleast 4 weeks; Amblyopia associated with strabismus, anisometropia or both.
排除标准
- •patient with previous surgery; patient recieving any visual therapy or orthoptics currently;presence of ocular cause of reduced visual acuity; known skin reaction to patch or adhesive bnandage.
结局指标
主要结局
Visual acuity at three month follow up in the intervention group versus control group
时间窗: baseline, 1 week, 2 week, 3 week, 4 week, 5 week,6 week
次要结局
- stereoacuity at three month follow up in intervention group versus that in control group(three month follow up)
