Resistive Action Video Games Enhance Functional Fitness of Disabled Workers in Sheltered Workshops
- Conditions
- Mental Disorder
- Interventions
- Behavioral: Training program incorporating video aerobic exercise, action video game and resistive action video game
- Registration Number
- NCT06504355
- Lead Sponsor
- National Taiwan Normal University
- Brief Summary
Aims: Investigating the efficacy of resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs).
Methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute sessions each week for 12 weeks; those in CG maintained daily routine. The outcomes included all components FF and were measures at pre-, mid- and post-training.
- Detailed Description
Purpose: To investigate the efficacy of a training program including resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs).
Material and methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute training sessions each week for 12 weeks. One of the session is group training and two of the sessions are individual session. In group session, the participants do aerobic exercise following a video which was launch by the health management ministry of city government. In the individual session, the participants play play two video games alternatively. The video games used are Fitness Boxing 2 and Adventure Ring-Fit. In addition to the training program, the participants in the EG maintain work and leisure routine in addition to the added training. The participants in the CG maintained daily work and leisure routine.The outcome measures included body mass index, body weight, body fat percentage, skeletal muscle rate, muscle strength, cardiopulmonary endurance, flexibility, balance and agility. All participants must be evaluated of the outcome measures at pre-, mid- and post-training time point.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 32
- (1) aged more than 20 years; (2) diagnosis of an intellectual disability, autism, or a psychiatric disorder; (3) employed for at least 6 hours per day and five days a week in the sheltered workshop; (4) capable of following verbal instructions to enable outcome measurement and of participating in the training program; and (5) voluntary agreement to participate and signed the informed consent form
- (1) advisement against performing moderate- to high-intensity physical activities by a physician and (2) physical limitations preventing independent walking or standing without an assistive device.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Experimental group Training program incorporating video aerobic exercise, action video game and resistive action video game Participants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session. The participants underwent pre-, mid- and post-training measures of the outcome parameters which includes body weight, body mass index, basal metabolic rate, skeletal muscle rate, body fat percentage, flexibility, balance and agility.
- Primary Outcome Measures
Name Time Method Body mass index One week before training, 6 weeks of training, 12 weeks of training. On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Body fat percentage One week before training, 6 weeks of training, 12 weeks of training. On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Body weight One week before training, 6 weeks of training, 12 weeks of training. On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Cardiopulmonary endurance One week before training, 6 weeks of training, 12 weeks of training. Counts of steps in the 2-minute step test
Flexibility One week before training, 6 weeks of training, 12 weeks of training. The distance in centimeters between the middle fingers and the big toe in sit and reach test.
Skeletal muscle rate One week before training, 6 weeks of training, 12 weeks of training. On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Muscle strength One week before training, after 6 weeks of training, after 12 weeks of training. Counts of strand-up in the 30-second chair stand test.
Balance One week before training, 6 weeks of training, 12 weeks of training. Seconds to maintain one-leg stance stability
Agility One week before training, 6 weeks of training, 12 weeks of training. Timed-Up-and-Go test
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
National Taiwan Normal University
🇨🇳Taipei, Taiwan