Expectancies and serious gaming
Completed
- Conditions
- In this study, the effects of a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming on food-related behaviors are investigated, with or without playing health-related serious games.In deze studie wordt het effect van een positieve uitkomstverwachting ten aanzien van de effectiviteit en werkingsmechanismen van serious games gericht op voedingsgerelateerde gedragingen onderzocht, met en zonder het spelen van gezondheidsgerelateerde serious games.
- Registration Number
- NL-OMON28360
- Lead Sponsor
- eiden University
- Brief Summary
n/a
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 120
Inclusion Criteria
1.Between 18 and 35 years old
2.Good understanding of written and spoken Dutch
Exclusion Criteria
1.Severe psychological and/or somatic conditions
2.Food allergies and/or intolerances
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The primary study outcome is self-reported food preference and food choice, as measured by a food choice task.
- Secondary Outcome Measures
Name Time Method 1.Actual food consumption, as measured by a bogus taste test.<br /><br>2.Implicit attitude towards food, as measured by an implicit association task. <br>