Virtual Reality-Based Motor Imagery for Individuals With Low Imagery Ability: A Pilot Investigation of Isokinetic Strength and Electromyographic Activity
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 32
- 试验地点
- 1
- 主要终点
- Change in Imagery Ability (MIQ-3 Total Score)
研究概览
简要总结
Motor imagery is a cognitive technique in which individuals mentally rehearse a movement without physically performing it. However, individuals with low imagery ability may not fully benefit from traditional motor imagery training. Virtual reality (VR) may enhance imagery vividness by providing immersive visual feedback. The purpose of this study is to compare the effects of immersive VR-based motor imagery, action observation combined with motor imagery, kinesthetic motor imagery alone, and a control condition on imagery ability, muscle strength, and muscle activation. Thirty-two healthy male participants will be assigned to one of four parallel groups based on imagery ability levels. All participants will complete a 4-week unilateral leg extension resistance training program (three sessions per week at 80% of one-repetition maximum). During each session, participants will perform their assigned imagery protocol. Primary outcomes include changes in imagery ability assessed by the Movement Imagery Questionnaire-3. Secondary outcomes include isokinetic quadriceps peak torque, average power, and surface electromyography activity of the rectus femoris, vastus medialis, and vastus lateralis muscles. The findings of this study may provide insight into whether immersive VR can enhance the effectiveness of motor imagery training in individuals with low imagery ability.
详细描述
Motor imagery training has been shown to enhance motor performance and strength adaptations; however, its effectiveness is strongly influenced by individual imagery ability. Individuals with low imagery ability may experience limited benefits due to reduced vividness and sensory engagement during mental rehearsal. Immersive virtual reality (VR) may enhance the perceptual and sensory components of imagery by providing first-person visual feedback, thereby potentially improving motor-related neural activation and training adaptations. This study is designed as a 4-week, parallel-group interventional trial including healthy young adult males. Participants will be categorized according to imagery ability assessed by the Movement Imagery Questionnaire-3 (MIQ-3) and allocated into four groups: immersive VR-based motor imagery, action observation combined with motor imagery, kinesthetic motor imagery alone, and a control condition involving relaxation imagery. All participants will complete a supervised unilateral leg extension resistance training program performed three times per week at 80% of one-repetition maximum. Each session will consist of four sets of 8-12 repetitions for the dominant leg. Imagery interventions will be administered prior to each training session according to group assignment. Isokinetic strength assessments will be performed at angular velocities of 60°/s and 120°/s. Surface electromyography (sEMG) signals will be recorded from the rectus femoris, vastus medialis, and vastus lateralis muscles during testing. Imagery ability will be reassessed following the intervention period. The primary objective of the study is to determine whether immersive VR-based motor imagery enhances imagery ability and neuromuscular adaptations compared to traditional motor imagery approaches and control conditions.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Parallel
- 主要目的
- Basic Science
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 35 Years(Adult)
- 性别
- Male
- 接受健康志愿者
- 是
入选标准
- •Healthy male individuals aged 18-30 years No participation in a structured lower-limb resistance training program within the previous 6 months No prior experience with structured motor imagery training Provided written informed consent
排除标准
- •History of lower-limb musculoskeletal injury or surgery within the past 6 months Neurological disorders affecting motor control Visual or vestibular impairments preventing safe use of virtual reality equipment Current use of medications affecting neuromuscular performance Any medical condition contraindicating resistance training
研究组 & 干预措施
Action Observation + Motor Imagery (AOMI)
Participants perform action observation combined with kinesthetic motor imagery prior to each resistance training session for 4 weeks.
干预措施: Action Observation + Motor Imagery (Behavioral)
Kinesthetic Motor Imagery
Participants perform kinesthetic motor imagery alone prior to each resistance training session for 4 weeks.
干预措施: Behavioral: Kinesthetic Motor Imagery (Behavioral)
Control
Participants perform relaxation imagery prior to each resistance training session for 4 weeks.
干预措施: Relaxation Imagery (Control) (Behavioral)
Immersive Virtual Reality-Based Motor Imagery
Participants perform immersive first-person virtual reality-based motor imagery prior to each training session. The VR environment provides visual simulation of unilateral leg extension movements from a first-person perspective. The intervention is administered three times per week for 4 weeks before resistance training.
干预措施: Immersive Virtual Reality-Based Motor Imagery (Behavioral)
结局指标
主要结局
Change in Imagery Ability (MIQ-3 Total Score)
时间窗: Baseline to 4 Weeks
Imagery ability will be assessed using the Movement Imagery Questionnaire-3 (MIQ-3). The total score change from baseline to post-intervention will be analyzed.
次要结局
- Isokinetic Quadriceps Strength (60°/s, 120°/s)(Baseline to 4 Weeks)
- Surface EMG Activity (%MVIC)(Baseline to 4 Weeks)
研究者
Burak Alperen Ünsal
Research Assistant
Ege University
