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Effects of Game-based Virtual Reality Intervention on Senior Fitness, Fall Prevention and Balance Function Among Older Adults

Not Applicable
Completed
Conditions
Balance
Interventions
Behavioral: Conventional health education
Behavioral: Game-based virtual reality (Game)
Registration Number
NCT05779189
Lead Sponsor
Taipei Medical University
Brief Summary

The purpose of this study is to explore the effectiveness between game-based virtual reality intervention and conventional health education in improving older adults' balance knowledge, and let them know how to prevent falling. The intervention group will receive virtual reality games in person and read the health education flier, while the control group was assigned to read the health education flier and follow suit the video of balance exercise.

Detailed Description

Falls can lead to disability, sickbed and even death of the elderly, and it ranks second among the top ten which causes death in Taiwan. In the past, when multifaceted exercise interventions were conducted for the elderly, most of them focused on group strength training and aerobic exercise, but lacked individualized balance training, resulting in a low degree of cooperation.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
40
Inclusion Criteria
  • Elderly people over the age of 65-99.
Exclusion Criteria
  • cognitive impairment
  • neurological diseases
  • severe osteoporosis
  • lower limb joint surgery
  • discomfort symptoms during exercise

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
ControlConventional health educationParticipants will receive conventional health education and 4 video of balance exercise.
InterventionGame-based virtual reality (Game)Participants will receive conventional health education and game-based virtual reality (game) in person.
Primary Outcome Measures
NameTimeMethod
Balance or sensory-Integration testRight after the intervention

The balance of postural-stability test and the modified clinical test of sensory integration and balance (m-CTSIB) were performed using the Biodex Stability System (BSS; Biodex Medical Systems, Shirley, New York, USA).

Modified Clinical Test for Sensory Integration of Balance (m-CTSIB)Right after the intervention

The m-CTSIB, which includes 4 sway indices, was conducted 4 sensory conditions: (1) eyes open whilst standing on a firm surface (EOFIS); (2) eyes closed whilst standing on a firm surface (ECFIS): (3) eves open whilst standing on an unstable (foam) surface (EOFOS); and (4) eyes closed whilst standing on an unstable (foam) surface (ECFOS).

Falls Efficacy Scale InternationalRight after the intervention

Participants were assessed by the questionnaire, and we recorded the points of the participants. The higher the point is, the more concerned they are about the falls.

Balance of postural-stability testRight after the intervention

The balance of postural stability was tested according to 3 stability indices (overall stability; anterior-to-posterior stability; and medial-to-lateral stability).

Senior Fitness TestRight after the intervention

Participants were assigned to do 2 tasks of the test. One is time up and go, and the other one is eyes-open single-leg stance test. We recorded the time (in seconds) they took.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Taipei Medical University

🇨🇳

Taipei county, Taiwan

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