The Effect of Game-Based Virtual Reality Learning Method on the Learning Outcomes of Nursing Students for Postoperative Admission of the Patient to the Clinic
概览
- 阶段
- 不适用
- 干预措施
- 未指定
- 疾病 / 适应症
- Post Operative Pain
- 发起方
- Gazi University
- 入组人数
- 82
- 主要终点
- skills assessment
- 最后更新
- 3年前
概览
简要总结
Aim:This research was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.
Desing: This study was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.
Metod: The universe of the research will be nursing students who have taken the Surgical Diseases Nursing Course at Gazi University Faculty of Health Sciences Nursing Department in the 2021-2022 academic year. As a result of the power analysis using the G-power 3.1.9.7 package program; The effect size was calculated as 0.40 (It was seen from the literature studies that the effect size of the change in the knowledge score of the two groups was large effect size), and the total number of 68 samples is sufficient with 90% power, 5% margin of error, 95% confidence level, 20% drop-out Considering the rate of study, it was found sufficient to work with at least 82 people (Experiment: 41, Control: 41). For research data, "descriptive features form", "knowledge test form", "skill evaluation checklist", "student opinions form about game-based virtual reality game application", egameflow scale will be used.
研究者
入排标准
入选标准
- •Students who voluntarily participated in the study
- •Students who have taken all the subjects of the Surgical Diseases Nursing Course
- •Students with smartphones, tablets, computers
- •Students with internet access
排除标准
- •Students who do not participate in the theoretical training
- •Students who take the Surgical Diseases Nursing Course from below
- •Students who do not want to continue the research
- •Students who do not fill out the data collection forms at any stage
- •Students who do not participate in the virtual reality-based game application
- •Students who do not participate in any of the skills assessment
- •Students who fill in the data collection forms incompletely
结局指标
主要结局
skills assessment
时间窗: change in skill assessment for one week
objective structured clinical exam
knowledge level
时间窗: change in skill assessment for one week
knowledge test