The Effect of Virtual Reality Games on Changing the Center of Gravity Location in Children With Adolescent Idiopathic Scoliosis
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 28
- 试验地点
- 2
- 主要终点
- Center of gravity
研究概览
简要总结
The purpose of this clinical trial is to examine the effect of virtual reality games (VRG) on changing the location of the center of gravity in children with adolescent idiopathic scoliosis (AIS).
Twenty-four patients with AIS will be randomly allocated to two groups. The intervention group will apply to the virtual reality games and basic correction exercises group for six weeks (18 sessions). The control group will be given the basic correction exercises. Patients' center of gravity (Physiosoft Balance System), posture parameters (PostureScreen Mobile, Posterior Trunk Asymmetry Index (POTSI) and Anterior Trunk Asymmetry Index (ATSI)), cosmetic perception (Walter Reed Visual Evaluation Scale (WRVAS)) will assess at the first session and the end of 6 weeks.
详细描述
The most common type of scoliosis is adolescent idiopathic Scoliosis (AIS). It affects 1-4% of adolescents. AIS is associated with cosmetic problems, pain, functional limitations, respiratory dysfunction and a decrease in quality of life. Although scoliosis is characterized by lateral spinal deviation, it causes a three-dimensional deformity with geometric and morphological changes in the trunk and rib cage. The main changes are postural changes in the orientation of the head, shoulders, scapula and pelvis in all three planes, but more specifically rotations of body segments in the horizontal plane. Spinal deformity not only changes the shape of the trunk, but also the relationships between body segments. Therefore, it leads to an abnormal change in the center of gravity. While various treatment approaches are recommended in the management of AIS to overcome these and other complications, scoliosis-specific corrective exercises are almost always part of the treatment plan for individuals with AIS. However ,Virtual Reality Games (VRGs) have recently been used in health and rehabilitation research due to recent technological developments and changes. In the literature, VRGs have been shown to have a positive effect on changing the position of the center of gravity in different rehabilitation areas. However, there is no study examining the effect of the use of VRGs on the chaning of the center of gravity Location in the treatment of AIS.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Factorial
- 主要目的
- Treatment
- 盲法
- Single (Outcomes Assessor)
盲法说明
Single
入排标准
- 年龄范围
- 11 Years 至 18 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Being diagnosed with Adolescent Idiopathic Scoliosis
- •Being the Cobb angle between 10 and 25 degrees on the anteroposterior radiograph
- •Being between the ages of 11 and 18
- •Volunteering to participate in the study
排除标准
- •Having a history of spinal surgery and/or tumors
- •Using braces and insoles
- •Having a positive result of sharpened Romberg and Unterberger test
- •Having orthopedic problems affecting the lower extremities that may affect balance
- •Having problems with vision and/or hearing
- •Having a communication disability
- •Having difficulty with understanding given commands
- •Having neurological or cognitive impairments
- •Receiving conservative treatment for AIS
研究组 & 干预措施
Virtual Reality Games
VRGs group will receive games that focus on changing the position of the body center of gravity and improving balance levels.
干预措施: Virtual Reality Games (Other)
Control group
As the control group, the cases on the waiting list will be evaluated.
干预措施: Waiting List (Other)
结局指标
主要结局
Center of gravity
时间窗: { 6 weeks}
The physiosoft Balance System is used to assess the location of the body's center of gravity using the Nintendo Wii Fit balance board. This system was developed by engineers and physiotherapists to measure static balance. The physiosoft Balance System is based on the principle of utilizing the Nintendo Wii Fit system through a computer and developing software specifically designed for objective assessment of balance on a balance board. This system evaluated the static standing balance, center of gravity location and postural oscillations of the participants.
次要结局
- Body Symmetry-Anterior({ 6 weeks})
- Frontal-sagittal plan posture evaluation({ 6 weeks})
- Body Symmetry-Posterior({ 6 weeks})
- Deformity perception assessment({ 6 weeks})
研究者
Ayse Zengin Alpozgen
Assistant professor
Istanbul University - Cerrahpasa
