Evaluating the effectiveness of the RES@T-A program of resources strengthening training for adolescents with problematic gaming
Not Applicable
- Conditions
- Problematic Video Game UseInternet Gaming DisorderHazardous GamingGaming DisorderMental Health - Addiction
- Registration Number
- ACTRN12622000994785
- Lead Sponsor
- Macquarie University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot yet recruiting
- Sex
- All
- Target Recruitment
- 96
Inclusion Criteria
Participants must be high school students;
Exclusion Criteria
For ethical reasons, participants cannot have one of the following conditions:
oBipolar Disorder, Schizophrenia, or another illness with symptoms of psychosis;
oAnother addiction including problem gambling.
Applicants with Autism Spectrum Disorder will be assessed on a case by case basis
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Disordered Screen use<br>Gaming Disorder diagnostic criteria using GADIS-A Paschke et al 2020, with minor grammatical revisions for English version. <br><br>[t1 baseline<br>T2 after program session 8<br>T3 retention at 3 months post-program completion];2. Internet Gaming Disorder diagnostic criteria as evidenced by a score of 5 or more on the IGDT-10, Kiraly et al 2017 (both a child self report and a parent report version are used).[t1 baseline<br>T2 after program session 8<br>T3 retention at 3 months post-program completion]
- Secondary Outcome Measures
Name Time Method