Enhancing Prospective Thinking in Early Recovery
- Conditions
- Stimulant UseSubstance Use Disorders
- Interventions
- Device: Virtual Reality
- Registration Number
- NCT05835921
- Lead Sponsor
- Indiana University
- Brief Summary
The goal of this clinical trial is to use a novel virtual reality intervention to test for efficacy in reducing stimulant use and increasing abstinence, with concomitant increases in future self-identification, future time perspective, and delay-of-reward, in early recovering stimulant use disorder (StUD) persons. The main question\[s\] this trial aims to answer are:
* Will the Virtual Reality (VR) intervention decrease the number of stimulant use days?
* Will the VR intervention produce longer abstinence periods during follow-up visits?
* Will the VR intervention increase stimulant drug abstinence rates?
* Will the VR intervention increase future self-identification?
* Will the VR intervention increase self-reported future time perspective?
* Will the VR intervention increase preference for delayed rewards in a laboratory delay discounting task on the study day?
* Will the VR intervention produce gains in the behavioral effects of future self-identification, future time perspective, and delayed rewards at the 30-day and 6-month follow-ups?
Researchers will compare the experimental and control groups to see if there are differences in the results for the questions outlined above.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 88
- Abstinence between ≥14 days and ≤1 year
- At least 18 years old
- Verbal endorsement of commitment to recovery
- Outpatient
- Psychotropic drugs for SUD-comorbidity
- Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
- English comprehension
- Unstable medical disorders
- Less than 18 years old
- Habitual drug use
- Mu-opioid drugs
- Smell/taste disorders
- Unstable psychiatric conditions
- Extravagant/elaborate face tattoos
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Virtual Reality Virtual Reality Participants in this arm will receive the following interventions: Virtual Reality Park Virtual Reality Avatar Treatment As Usual Virtual Reality Participants in this arm will receive the following interventions: Virtual Reality Park
- Primary Outcome Measures
Name Time Method Reduced Use of Drug Using Days Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit. The Virtual Reality Avatar experience will reduce drug using days.
Increased Length of Abstinence Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit. The Virtual Reality Avatar experience will increase the length of abstinence periods.
Increased (overall) Abstinence Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit. The Virtual Reality Avatar experience will increase abstinence.
Future Self-identification Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit. The Virtual Reality Avatar experience will increase future self-identification.
Delayed Reward Preference Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit. The Virtual Reality Avatar experience will increase preference for delayed rewards.
Future Time Perspective Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit. The Virtual Reality Avatar experience will increase future time perspective.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Indiana University School of Medicine - Goodman Hall
🇺🇸Indianapolis, Indiana, United States