MedPath

Enhancing Prospective Thinking in Early Recovery

Not Applicable
Recruiting
Conditions
Stimulant Use
Substance Use Disorders
Interventions
Device: Virtual Reality
Registration Number
NCT05835921
Lead Sponsor
Indiana University
Brief Summary

The goal of this clinical trial is to use a novel virtual reality intervention to test for efficacy in reducing stimulant use and increasing abstinence, with concomitant increases in future self-identification, future time perspective, and delay-of-reward, in early recovering stimulant use disorder (StUD) persons. The main question\[s\] this trial aims to answer are:

* Will the Virtual Reality (VR) intervention decrease the number of stimulant use days?

* Will the VR intervention produce longer abstinence periods during follow-up visits?

* Will the VR intervention increase stimulant drug abstinence rates?

* Will the VR intervention increase future self-identification?

* Will the VR intervention increase self-reported future time perspective?

* Will the VR intervention increase preference for delayed rewards in a laboratory delay discounting task on the study day?

* Will the VR intervention produce gains in the behavioral effects of future self-identification, future time perspective, and delayed rewards at the 30-day and 6-month follow-ups?

Researchers will compare the experimental and control groups to see if there are differences in the results for the questions outlined above.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
88
Inclusion Criteria
  • Abstinence between ≥14 days and ≤1 year
  • At least 18 years old
  • Verbal endorsement of commitment to recovery
  • Outpatient
  • Psychotropic drugs for SUD-comorbidity
  • Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
  • English comprehension
Exclusion Criteria
  • Unstable medical disorders
  • Less than 18 years old
  • Habitual drug use
  • Mu-opioid drugs
  • Smell/taste disorders
  • Unstable psychiatric conditions
  • Extravagant/elaborate face tattoos

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Virtual RealityVirtual RealityParticipants in this arm will receive the following interventions: Virtual Reality Park Virtual Reality Avatar
Treatment As UsualVirtual RealityParticipants in this arm will receive the following interventions: Virtual Reality Park
Primary Outcome Measures
NameTimeMethod
Reduced Use of Drug Using DaysStudy Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will reduce drug using days.

Increased Length of AbstinenceStudy Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase the length of abstinence periods.

Increased (overall) AbstinenceStudy Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase abstinence.

Future Self-identificationStudy Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase future self-identification.

Delayed Reward PreferenceStudy Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase preference for delayed rewards.

Future Time PerspectiveStudy Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase future time perspective.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Indiana University School of Medicine - Goodman Hall

🇺🇸

Indianapolis, Indiana, United States

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