Exploring pacing to increase physical activity: Is active video gaming a feasible and acceptable strategy for adults with Myalgic Encephalomyelitis/ Chronic Fatigue Syndrome (ME/CFS)?
- Conditions
- chronic fatigue syndromemyalgic encephalomyelitisOther - Conditions of unknown or disputed aetiology (such as chronic fatigue syndrome/myalgic encephalomyelitis)
- Registration Number
- ACTRN12616000285459
- Lead Sponsor
- Dr Katia Ferrar
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 15
1.GP clearance will be required by all participants.
2.participants are required to self-report diagnosis of ME/CFS by a general practitioner or medical specialist and be based on one of the commonly accepted criteria (the Oxford Criteria is not acceptable)able to complete exercise test (either maximal or submaximal)
3.not currently playing active video games
4.low to moderate on Sports Medicine Australia Exercise Screening Tool
5.self-report less than 150 minutes of moderate intensity activity each week (not meeting National Physical Activity Guidelines)
1.self-reported aggravation of symptoms with 5 or less minutes of screen-time
2.self-reported aggravation of symptoms with 5 or less minutes of light intensity physical activity or movement
3. using active video games
4. not diagnosed with ME/CFS
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Physical activity using 7 day accelerometry[baseline, 6 months, 12 months and Week 6/Week 12/ Week 18 intervention]
- Secondary Outcome Measures
Name Time Method