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Exploring pacing to increase physical activity: Is active video gaming a feasible and acceptable strategy for adults with Myalgic Encephalomyelitis/ Chronic Fatigue Syndrome (ME/CFS)?

Not Applicable
Completed
Conditions
chronic fatigue syndrome
myalgic encephalomyelitis
Other - Conditions of unknown or disputed aetiology (such as chronic fatigue syndrome/myalgic encephalomyelitis)
Registration Number
ACTRN12616000285459
Lead Sponsor
Dr Katia Ferrar
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
All
Target Recruitment
15
Inclusion Criteria

1.GP clearance will be required by all participants.
2.participants are required to self-report diagnosis of ME/CFS by a general practitioner or medical specialist and be based on one of the commonly accepted criteria (the Oxford Criteria is not acceptable)able to complete exercise test (either maximal or submaximal)
3.not currently playing active video games
4.low to moderate on Sports Medicine Australia Exercise Screening Tool
5.self-report less than 150 minutes of moderate intensity activity each week (not meeting National Physical Activity Guidelines)

Exclusion Criteria

1.self-reported aggravation of symptoms with 5 or less minutes of screen-time
2.self-reported aggravation of symptoms with 5 or less minutes of light intensity physical activity or movement
3. using active video games
4. not diagnosed with ME/CFS

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Physical activity using 7 day accelerometry[baseline, 6 months, 12 months and Week 6/Week 12/ Week 18 intervention]
Secondary Outcome Measures
NameTimeMethod
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