Otago Exercises and Otago Exercise Effects on Elderly Population
- Conditions
- Elderly Population
- Interventions
- Other: exer gaming based programmeOther: Otago Exercise + Exer gaming
- Registration Number
- NCT06190990
- Lead Sponsor
- Riphah International University
- Brief Summary
Study aims to investigate the profound impact of exer gaming on normal aged individuals within our society. Additionally, to compare the effects of exer gaming-based exercises and Otago exercises on crucial aspects such as balance, physical performance, and gait pattern among the normal aged population. This study holds immense significance as it has the potential to greatly improve the health and wellbeing of the elderly population. By identifying an efficacious physical therapy intervention to address the complications associated with balance, physical performance, and gait pattern, we can effectively mitigate further dysfunctions in this demographic.
- Detailed Description
Aging is a complex process characterized by the gradual loss of physiological reserves. In Portugal, the percentage of adults over 65 years old has increased from 16% in 2001 to 21.5% in 2017, with 13.4% of that 21.5% being above 85 years old. The United Nations estimates that about 13% of the world's population was aged 60 years and older in 2015. This aging population poses a complex challenge that needs to be addressed in a structured manner.
Aging is generally accompanied by a deterioration in physical function, including decreased mobility, imbalance, and impaired muscle function, which can directly lead to increased dependency and decreased quality of life among older adults. Balance declines with age, a complex sensory-motor process involving the visual, vestibular, and musculoskeletal systems working together to produce postural stability. Skeletal muscular changes may contribute to poor balance control in older adults.
Gait is an integral part of one's personality and strongly affects a person's social and personal life. Prevalence for gait and balance disorders increases with age, with 10% for age 60-69 and more than 60% for \>80 years. Physical exercise is considered the main method of improving older adults' physical conditions. One of the exercise interventions that can be used is The Otago Exercise Program (OEP), which is home-based and consists of balance and strengthening exercises adjusted to one's needs. Studies have shown that the OEP can help improve physical function in older community groups through balance and strength training and reduce the incidence of falls and fall injuries by 35%.
However, adherence to exercise programs in older adults is often low due to barriers such as lack of motivation, enjoyment, and fatigue. Over the last few decades, virtual reality has been incorporated into exercise programs to help improve adherence and reduce the risk of falls and falls injuries in older adults.
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 44
- Both genders
- Age > 55 Years
- Berg balance scale score 21-40
- Moca >24
- Urinary bowel continence
- Having history of other neurological conditions (i.e. Dementia, Parkinson's disease)
- Having contagious or inflammatory conditions.
- Having orthopedic limitations such as fractures
- Unable to comply with the training or currently participating in another interfering therapy
- With Vision problems
- Having uncontrolled cardiac conditions such as uncontrolled hypertension
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description exer gaming based exercises exer gaming based programme The participants will receive the following exer-gaming based exercises. * Football player * Boat * Volleyball beach additional effects of exer gaming with otago exercises Otago Exercise + Exer gaming Strengthening training * Sitting knee extension * Standing hip abduction * Standing knee flexion * Tip toe * Heel tiptoe Balance training * Knee bends * Backward walking * Walk in figure 8 * Sideways walking * Tandem stands * Tandem walking * 1-leg stand * Heel walking * Toe walking * Heel-toe walking backward * Sit to stand After Otago exercises, the participants will receive the following exer-gaming based exercises. * Football player * Boat * Volleyball beach
- Primary Outcome Measures
Name Time Method Berg balance scale 4th week Consists of 14 tasks and total score of 56.score of 0-20 indicates severe fall risk, 20-45 includes moderate risk of fall and 45-60 illustrates thr functional balances state.
- Secondary Outcome Measures
Name Time Method Time Up and Go (TUG) 4th week The TUG test is a simple assessment used to evaluate a person's mobility and balance. It measures the time it takes for an individual to stand up from a seated position, walk a short distance (typically 3 meters), turn around, walk back, and sit down again. This test is often used to assess the risk of falls among older adults
dynamic gait index 4th week Assess the likelihood of falling in older adults.total score is of 24.score less than 19 is predictive of fall risks.
10 Meter Walk Test (10MWT) 4th week The 10MWT is a clinical assessment used to measure an individual's walking speed over a 10-meter distance. It is often used to assess gait and mobility, as well as to track changes in a person's walking abilities over time.
Montreal Cognitive Assessment 4th week Montreal Cognitive Assessment (MoCA) is a cognitive assessment tool used to screen for mild cognitive impairment. It assesses various cognitive functions, including memory, attention, language, and visuospatial abilities. It consists of tasks and questions that provide a total score, with lower scores indicating potential cognitive deficits.
Trial Locations
- Locations (1)
RAFSAN Neuro Rehabilitation center
🇵🇰Peshawar, KPK, Pakistan