The Impact of Exergame on User Health
- Conditions
- Impact of Exergame Use on User Health
- Interventions
- Device: Xbox 360
- Registration Number
- NCT02129023
- Lead Sponsor
- Chang Gung University
- Brief Summary
The purpose of this study is to examine whether exergame use can improve user health, in terms of physical fitness, self-rated mental health and physical health, and favorable attitude, strong intention, and actual behavior of future exercise. Moreover, this study also examines whether past exercise moderates the impact of exergame use on user health.
- Detailed Description
The main hypotheses are:
H1: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in physical fitness. The difference between these two groups in the amount of change is negatively related to past exercise.
H2: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) mental health and (b) physical health after the intervention. The difference between these two groups in the amount of change is negatively related to past exercise.
H3: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) attitude, (b) intention and (c) behavior of doing another exercise in the future. The difference between these two groups in the amount of change is negatively related to past exercise.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 116
- junior and senior undergraduate student
- senior graduate student
- asthma
- high myopia
- anemia
- vertigo
- cardiopathy
- hypertension
- unstable of intracranial pressure and blood pressure
- cardiac arrhythmia
- heart failure
- angor pectoris
- injury of vertebra
- ankylosing spondylitis
- hereditary cardiac arrhythmia
- musculoskeletal system injury
- glaucoma
- psychiatric disorders
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description exergame Xbox 360 Participants were asked to use exergame (Xbox 360) half hour for three times per week in the 12-week study period.
- Primary Outcome Measures
Name Time Method Change in physical fitness The beginning and the end of expected average of 12 weeks Physical fitness was assessed twice by Chang Gung Memorial Hospital, including body composition, cardio-pulmonary function, muscular strength, muscular endurance, explosive force, flexibility, agility, sense of balance, and cardiorespiratory endurance.
- Secondary Outcome Measures
Name Time Method Change in mental and physical health (12 weeks) The beginning and the end of expected average of 12 weeks Self-rated mental and physical health, using the SF-36 scale.
Change in attitude of future exercise (12 weeks) The beginning and the end of expected average of 12 weeks Self-reported questionnaires assessing users' attitude toward future exercise between an expected average of 12 weeks since randomization.
Change in intention of future exercise (12 weeks) The beginning and the end of expected average of 12 weeks Self-reported questionnaires assessing users' intention to do exercise in the future between an expected average of 12 weeks since randomization.
Change in intention of future exercise (8 weeks) The beginning and the end of expected average of 8 weeks Self-reported questionnaires assessing users' intention to do exercise in the future between an expected average of 8 weeks since randomization.
Change in behavior of future exercise (12 weeks) The beginning and the end of expected average of 12 weeks Self-reported questionnaires assessing users' actual exercise behavior between an expected average of 12 weeks since randomization.
Change in mental and physical health (8 weeks) The beginning and the end of expected average of 8 weeks Self-rated mental and physical health, using the SF-36 scale.
Change in attitude of future exercise (8 weeks) The beginning and the end of expected average of 8 weeks Self-reported questionnaires assessing users' attitude toward future exercise between an expected average of 8 weeks since randomization.
Change in behavior of future exercise (8 weeks) The beginning and the end of expected average of 8 weeks Self-reported questionnaires assessing users' actual exercise behavior between an expected average of 8 weeks since randomization.
Change in attitude of future exercise (4 weeks) The beginning and the end of expected average of 4 weeks Self-reported questionnaires assessing users' attitude toward future exercise between an expected average of 4 weeks since randomization.
Change in mental and physical health (4 weeks) The beginning and the end of expected average of 4 weeks Self-rated mental and physical health, using the SF-36 scale.
Change in intention of future exercise (4 weeks) The beginning and the end of expected average of 4 weeks Self-reported questionnaires assessing users' intention to do exercise in the future between an expected average of 4 weeks since randomization.
Change in behavior of future exercise (4 weeks) The beginning and the end of expected average of 4 weeks Self-reported questionnaires assessing users' actual exercise behavior between an expected average of 4 weeks since randomization.
Trial Locations
- Locations (1)
Chang Gung University
🇨🇳Taoyuan, Taiwan