Investigating the impact of a health game targeting children’s impulse control towards food and eating behaviour
- Conditions
- Health Game, Serious Game, Children, Treatment, Overweight, Obesity, Impulse control, Inhibition, Go/No-Go paradigm. Kinderen, Behandeling, Overgewicht, Obesitas, Impulsecontrole, Impulsebeheersing Go/No-Go paradigma.
- Registration Number
- NL-OMON23366
- Lead Sponsor
- Radboud University, Behavioural Science Institute
- Brief Summary
.A.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- Not specified
- Target Recruitment
- 140
Inclusion Criteria
1. Children between 10 to 13 years of age;
2. Informed consent from the adolescents and one of their parents/ caregivers.
Exclusion Criteria
1. No informed consent from the adolescents and one of their parents/ caregivers;
2. Adolescents with very limited knowledge of the Dutch language.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method A change over time in impulse inhibition, measured with a modified Go/No-Go paradigm
- Secondary Outcome Measures
Name Time Method 1. Eating behaviour <br /><br>a. Caloric intake.<br /><br>b. Ratio of nutrient-dense versus energy-dense snacks consumption<br>
Related Research Topics
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What neurocognitive mechanisms underlie impulse inhibition in Go/No-Go games for childhood obesity management?
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What adverse effects are associated with prolonged use of gamified impulse inhibition therapies in pediatric populations?
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