MedPath

Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games

Not Applicable
Completed
Conditions
Stroke
Interventions
Other: traditional wooden checkerboard
Other: gaming board with single-player games
Other: gaming board with two-player games
Registration Number
NCT03482414
Lead Sponsor
National University of Singapore
Brief Summary

This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.

Detailed Description

A 12-week three-arm randomized controlled trial was conducted to compare the effects between the single-player game, competitive game and a control group (i.e. conventional training) on the motivation, exercise duration and functional improvement in a rehabilitation program. A mix of quantitative method (i.e., questionnaire) and qualitative methods (i.e., interview and observation) were used. The outcome measurements were: (1) motivation: Intrinsic Motivation Inventory (IMI), (2) participation: exercise duration, (3) functional improvement: nine-hole peg test (NHPT) and box and block test (BBT), and (4) user feedback.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
35
Inclusion Criteria
  1. Age≥65 years
  2. Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation;
  3. Able to stand or sit unsupported for 10 minutes;
  4. Discharged from hospital and living in community;
  5. Able to communicate either in English or Mandarin; and
  6. Able to provide informed written consent.
Exclusion Criteria
  1. Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score <10),
  2. With serious cardiorespiratory conditions,
  3. With capacity but do not wish to sign the consent form.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
traditional wooden checkerboardtraditional wooden checkerboardupper limb training with traditional wooden checkerboard
gaming board with single-player gamesgaming board with single-player gamesupper limb training with a LED-based interactive gaming board equipped with single-player games
gaming board with two-player gamesgaming board with two-player gamesupper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
Primary Outcome Measures
NameTimeMethod
Change from baseline motivation at 12 weeksweek 1, week 12

Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire

Secondary Outcome Measures
NameTimeMethod
Change from baseline function of manual dexterity at 12 weeksweek 1, week 12

Measuring gross manual dexterity Block and Box Test (BBT)

Change from baseline function of finger dexterity at 12 weeksweek 1, week 12

Measuring finger dexterity with Nine-Hole Peg Test (NHPT)

Exercise durationweek 1 to week 12

Overall exercise duration over12 weeks

Trial Locations

Locations (1)

Wang Pan

🇸🇬

Singapore, Singapore - No State, Singapore

Wang Pan
🇸🇬Singapore, Singapore - No State, Singapore
© Copyright 2025. All Rights Reserved by MedPath