Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games
- Conditions
- Stroke
- Interventions
- Other: traditional wooden checkerboardOther: gaming board with single-player gamesOther: gaming board with two-player games
- Registration Number
- NCT03482414
- Lead Sponsor
- National University of Singapore
- Brief Summary
This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.
- Detailed Description
A 12-week three-arm randomized controlled trial was conducted to compare the effects between the single-player game, competitive game and a control group (i.e. conventional training) on the motivation, exercise duration and functional improvement in a rehabilitation program. A mix of quantitative method (i.e., questionnaire) and qualitative methods (i.e., interview and observation) were used. The outcome measurements were: (1) motivation: Intrinsic Motivation Inventory (IMI), (2) participation: exercise duration, (3) functional improvement: nine-hole peg test (NHPT) and box and block test (BBT), and (4) user feedback.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 35
- Age≥65 years
- Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation;
- Able to stand or sit unsupported for 10 minutes;
- Discharged from hospital and living in community;
- Able to communicate either in English or Mandarin; and
- Able to provide informed written consent.
- Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score <10),
- With serious cardiorespiratory conditions,
- With capacity but do not wish to sign the consent form.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description traditional wooden checkerboard traditional wooden checkerboard upper limb training with traditional wooden checkerboard gaming board with single-player games gaming board with single-player games upper limb training with a LED-based interactive gaming board equipped with single-player games gaming board with two-player games gaming board with two-player games upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
- Primary Outcome Measures
Name Time Method Change from baseline motivation at 12 weeks week 1, week 12 Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire
- Secondary Outcome Measures
Name Time Method Change from baseline function of manual dexterity at 12 weeks week 1, week 12 Measuring gross manual dexterity Block and Box Test (BBT)
Change from baseline function of finger dexterity at 12 weeks week 1, week 12 Measuring finger dexterity with Nine-Hole Peg Test (NHPT)
Exercise duration week 1 to week 12 Overall exercise duration over12 weeks
Related Research Topics
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Trial Locations
- Locations (1)
Wang Pan
🇸🇬Singapore, Singapore - No State, Singapore
Wang Pan🇸🇬Singapore, Singapore - No State, Singapore