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Benefits of Digital Dance Game by Older Adults

Not Applicable
Completed
Conditions
Aged
Registration Number
NCT05411042
Lead Sponsor
National Yang Ming Chiao Tung University
Brief Summary

This study aims to examine the clinical efficacy of dancing somatosensory videogames in improving physical health, cognitive performance, happiness, laboratory biomarkers, and structural brain imaging (magnetic resonance imaging, MRI) by a randomized controlled trial design, and hopefully to expand the scope of healthy aging intervention activities with strong scientific evidence.

Detailed Description

This randomized controlled trial followed the CONSORT guidelines to compare the clinical efficacy of the intervention group with the control group. The intervention group and control group were randomly allocated (1:1) with no stratification. The intervention group received the dance somatosensory videogame (DSG) training program at the community health center, which consisted of two 30-minute sessions per week for 6 months. The control group were provided with health education for healthy aging and were followed by telephone survey for their daily activities every month during the study period.

The primary outcome of the trial was changes of gray matter volume of the brain done by 3T brain magnetic resonance imaging during the study period. The secondary outcomes included cognitive performance, quality of life, physical activities, resilience, and demoralization. For all outcome variables, the measurements at the baseline and 6-month follow-up were examined by a random intercept and a fixed slope, and the effect of the intervention was estimated by using the Generalized Estimating Equation.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
60
Inclusion Criteria
  1. Age ≥ 55 years old.
  2. More than 6 years of formal education.
  3. Can communicate in Mandarin and Taiwanese.
  4. Can accept MRI examination without claustrophobia.
  5. Can understand the research process, meet the requirements of the research, and can sign the consent form and participate in the subject.
Exclusion Criteria
  1. Have engaged in any video dancing games in the past three months.
  2. Engaged in video dancing games more than three times per year in the past three years.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Change in MRI studyfrom baseline to 6 months

Change in MRI study from baseline to 6 months in the intervention group.

Secondary Outcome Measures
NameTimeMethod
EuroQol instrument (EQ-5D)from baseline to 6 months

Quality of life measure by EQ-5D, which include five questions on mobility, self care, pain, usual activities, and psychological status.There are three level of the answers for each question, the maximum score of 1 refers to the best condition without problem, and higher scores refers more severe of the issue. Moreover, the visual analogue scale (VAS) which from 0-100, higher score indicating better health status.

Montreal Cognitive Assessment (MoCA)from baseline to 6 months

Cognitive function measure by MoCA , which comprise a 30-question test.Score range: 0-30, and a score of 26 and higher is considered normal.

International Physical Activity Questionnaire (IPAQ)from baseline to 6 months

Physical activity measured by IPAQ, indicates that spent being physically active within the prior 7 days.There are no established thresholds for presenting MET-minutes, the IPAQ Research Committee proposes that reported as comparisons of median values and interquartile ranges for different populations.

Brief Resilience Scale (BRS)from baseline to 6 months

Resilience measured by BRS to assess ability to bounce back or recover from stress and adversity. Score range: 6-30, and higher scores refers to higher level of resilience.

Demoralization Scale-Mandarin Version (DS-MV)from baseline to 6 months

Demoralization measure by DS-MV, comprised 24 items and each rated on a five-point Likert scale.Score range: 0-96, and cut-off point score ≥30 was considered to identified demoralization.

Trial Locations

Locations (1)

Center for Geriatrics and Gerontology, Taipei Veterans General Hospital

🇨🇳

Taipei, Taiwan

Center for Geriatrics and Gerontology, Taipei Veterans General Hospital
🇨🇳Taipei, Taiwan

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