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Metabolic Response to Playing Video Games

Not Applicable
Conditions
Blood Pressure
Interventions
Behavioral: Watching TV
Behavioral: FIFA2013
Behavioral: Call of Duty
Registration Number
NCT01809470
Lead Sponsor
University College, London
Brief Summary

The study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. The primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response. The investigators are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching television (TV), playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. Participants arrive fasted, and are given a standardised breakfast. After measurements of weight, height and waist girth, they then are assigned to one of the three groups. Baseline blood pressure, heart rate and appetite/mood data are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol. The investigators will collect these data again at 4 time-points during the one hour game-playing session. At the end of the study, the allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks. The investigators will compare the data from the three groups, to test whether changes in blood pressure, heart rate and salivary cortisol, as well as snack consumption, are greater in the group playing the violent game.

Detailed Description

Our study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. Our primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response.

We are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching TV, playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. All participants must already have some experience playing the two games, so that whichever group they are assigned to, they can comply with the protocol.

Participants arrive after an overnight fast, and are given a standardised breakfast (a muffin, approx 300 kcal, and a glass of water). After measurements of weight, height and waist girth, they then are assigned to one of the three groups, and allowed to familiarise themselves with the games console or TV. Baseline data on blood pressure (in triplicate, Accutor digital monitor), heart rate (Polar monitor) and appetite/mood (visual analogue scale) are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol, as well as satiety hormones sich as leptin and ghrelin. We will collect these data again at 4 time-points during the one hour game-playing session, by pausing the game or TV for 4 minutes at 15, 30, 45 and 60 minutes after the session starts.

At the end of the study, we allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks or fruit, and several drinks.

We will compare the data from the three groups, to test whether changes in blood pressure, heart rate, appetite/mood and salivary hormones, as well as snack consumption, are greater in the group playing the violent game.

Recruitment & Eligibility

Status
UNKNOWN
Sex
Male
Target Recruitment
72
Inclusion Criteria
  • BMI >25 kg/m2
Exclusion Criteria
  • smoker
  • weight change >3 kg in the previous three months
  • psychiatric disorder
  • uncontrolled hypertension
  • coronary heart disease, heart failure and central or peripheral arteriopathies
  • alcohol consumption > 21 units/week.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Watching TVWatching TVWatching TV (comedy, 'Friends') for 1 hour
FIFA2013FIFA2013Playing the video game 'FIFA2013' for 1 hour
Call of DutyCall of DutyPlaying the video game 'Call of duty' for 1 hour
Primary Outcome Measures
NameTimeMethod
Blood pressureOver the 90 minutes of the study

Systolic and diastolic blood pressure

Secondary Outcome Measures
NameTimeMethod
StressOver the 90 minute duration of the study

Salivary cortisol

Heart rateOver the 90 minute duration of the study

Heart rate by Polar monitor

AppetiteOver the 90 minute duration of the study

Appetite by visual analogue scale, and by a test meal at the end of the study

SatietyOver the 90 minute duration of the study

Salivary ghrelin and leptin

Trial Locations

Locations (1)

UCL Institute of Child Health

🇬🇧

London, United Kingdom

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