Effects of psychoeducational intervention programs applying gamification on improving psychological distress and work engagement among workers: Four-arm randomized controlled trial
Not Applicable
Recruiting
- Conditions
- one
- Registration Number
- JPRN-UMIN000033465
- Lead Sponsor
- The University of Tokyo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 200
Inclusion Criteria
Not provided
Exclusion Criteria
1) Sick leave for 15 or more days for a physical or mental condition in the past 3 months. 2) Current treatment for a mental health problem from a mental health professional.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method 1) Psychological distress (K6) 2) Work engagement (UWES)
- Secondary Outcome Measures
Name Time Method 1) Job crafting (Job crafting scale) 2) On the job performance (HPQ) 3) Knowledge 4) Self-efficacy