MedPath

Virtual Reality for Pain in Acute Orthopedic Injuries

Not Applicable
Completed
Conditions
Injury Wrist
Injury, Knee
Injury, Ankle
Injury Foot
Injury Finger
Injury Leg
Injury;Sports
Injury, Hand
Injuries
Injury Arm
Interventions
Device: RelieveVRx
Registration Number
NCT05552430
Lead Sponsor
Massachusetts General Hospital
Brief Summary

The goal of this study is to pilot test a skills-based virtual reality (VR) for acute orthopedic injury. It will measure the feasibility, signals of improvement, exploratory pain mechanisms, and user experience of an established skills-based program (RelieveVRx) for acute orthopedic injury.

Detailed Description

This study will use mixed-methods to investigate the feasibility of skills-based virtual reality (VR) for acute orthopedic injury in an open pilot with individual exit interviews (target N=10). Participants will be patients with acute orthopedic musculoskeletal injuries who are at risk for chronic pain and disability (PCS ≥ 20 and PASS-20 ≥ 40) and meet inclusionary/exclusionary criteria. Participants will be recruited through the MGH Orthopedics Department, flyers, and the Rally research platform. Participants will self-administer a skills-based virtual reality (VR) program at home over an 8-week period. Participants will attend two in-person study assessments to complete study assessments (surveys and an fNIRS imaging session). The primary outcome for the pilot will be a-priori Go/No-Go feasibility markers (feasibility, acceptability, fidelity, credibility, expectancy, satisfaction) of the VR program and data collection procedures to increase the success of subsequent trials. Exploratory measures include: multi-modal assessment of pain intensity, pain-specific coping (catastrophizing, self-efficacy, acceptance), disability, physical function, and emotional function (depression, anxiety, stress). The VR headset will collect usage data and daily smartphone surveys will track changes in pain during the 8-week intervention. Completers will have the opportunity to attend 30 min individual exit interviews to understand patients' perception of the VR and their experience with the study procedures to increase the success of larger trials.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
10
Inclusion Criteria
  1. Outpatient adults in the Level 1 Trauma Center
  2. Age 18 or older
  3. Able to meaningfully participate meaningfully (English fluency and literacy) and stable living situation
  4. Acute musculoskeletal injury (e.g., fracture, dislocation, rupture) 1-2 months earlier (acute phase).
  5. Pain Catastrophizing Scale ≥20 or Pain Anxiety Symptom Scale-20 ≥40
  6. Has access to internet (Wi-Fi or wireless)
  7. Willing to participate and comply with the requirements of the study protocol, including virtual reality program and questionnaire completion No psychotropics or stable for >6 weeks
  8. Free of concurrent psychotropic medication for at least 2 weeks prior to initiation of treatment, OR stable on current psychotropic medication for a minimum of 6 weeks and willing to maintain a stable dose (i.e., no psychotropics or stable for >6 weeks)
  9. Cleared by orthopedic surgeon for study participation
Exclusion Criteria
  1. Current or prior diagnosis of epilepsy, seizure disorder, dementia, migraines, or other neurological diseases that are contraindicated for VR
  2. Medical condition predisposing to nausea or dizziness.
  3. Hypersensitivity to flashing light or motion.
  4. Vision or severe hearing impairment.
  5. Injury to eyes, face, or neck that impedes comfortable use of virtual reality
  6. Diagnosed with a medical illness expected to worsen in the next 3 months (e.g., malignancy)
  7. Other serious injuries that occurred with the orthopedic injury or surgical complications (e.g., infection, need for repeat surgery)
  8. Current or prior untreated mental illness, substance use disorder, or suicidal ideation
  9. Self-reported pregnancy
  10. Currently in litigation or under Workman's Comp
  11. Practice of cognitive-behavioral therapy, yoga/meditation, or other mind body techniques once per week for 45 minutes or more within the last 3 months

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Skills-Based VRRelieveVRxParticipants will complete daily skills-based Virtual Reality (VR) sessions for 8 weeks (an average of 6 minutes per day) to determine the feasibility of at-home VR technology to aid the recovery of acute orthopedic musculoskeletal injuries. The VR device software is equipped with pain-specific treatment modules (e.g., Pain Education, Relaxation/Interoception, Mindful Escapes, and Pain Distraction Games) derived from evidence-based principles of cognitive behavioral therapy (CBT), mindfulness, and pain neuroscience education.
Primary Outcome Measures
NameTimeMethod
Client Satisfaction QuestionnairePost-intervention (week 8) only

Participants' treatment satisfaction, determined by the percentage of participants with scores (range = 3-12) over the scale's midpoint (≥70% good, ≥ 80% excellent).

System Usability ScalePost-intervention (week 8) only

Assess global user experience of the VR device, with higher percentile rankings (range = 0-100) indicating greater usability. Usability was determined by the number of participants with System Usability Scale scores 68 and above (≥70% good, ≥ 80% excellent).

Credibility and Expectancy Questionnaire (CEQ)- Credibility SubscalePre-intervention (week 0) only

Participants' perceived credibility, determined by the percentage of participants with scores (range = 3-27, higher scores mean better outcomes) over the scale's midpoint (≥70% good, ≥ 80% excellent).

Credibility and Expectancy Questionnaire (CEQ)- Expectancy SubscalePre-intervention (week 0) only

Participants' treatment expectancy, determined by the percentage of participants with scores (range = 3-27, higher scores mean better outcomes) over the scale's midpoint (≥70% good, ≥ 80% excellent).

Secondary Outcome Measures
NameTimeMethod
Patient's Global Impression of ChangePost-intervention (week 8) only

The number of participants that improved "much or very much" or "minimally" on the Patient's Global Impression of Change Scores for pain, emotional, and physical function during the VR program.

Feasibility of EnrollmentThroughout the study completion, approximately 1 year

We will report the number of participants who agree to participate out of those eligible, evaluated at the end of study for all participants (≥70% good, ≥ 80% excellent).

Motion Sickness and NauseaPost-intervention (week 8) only

Assess adverse experiences with VR, determined by the percentage of participants with responses (range = 0 never to 3 always) below the scale's midpoint (≥70% good, ≥ 80% excellent).

Adherence to Pain SurveysPre-intervention (week 0), Post-intervention (week 8)

Adherence to Pain Surveys was determined by the percentage of participants who responded to at least 5/7 days for at least 6/8 weeks during the intervention period (≥70% good, ≥80% excellent).

Acceptability of TreatmentPre-intervention (week 0), Post-intervention (week 8)

Acceptability of treatment was determined by the percentage of participants who completed at least 6 of 8 weeks of VR modules (≥70%, good; ≥ 80% excellent).

Feasibility of Outcome AssessmentsPre-intervention (week 0), Post-intervention (week 8)

The feasibility of data collection was determined by the percentage of participants with no missing outcomes data (≥70% good, ≥80% excellent).

Trial Locations

Locations (1)

Massachusetts General Hospital

🇺🇸

Boston, Massachusetts, United States

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