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临床试验/NCT06142812
NCT06142812已完成不适用

Gamification in the Classroom: Kahoot as a Tool for University Teaching Innovation.

University of Jaén2 个研究点 分布在 1 个国家目标入组 74 人开始时间: 2023年9月4日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
74
试验地点
2
主要终点
The ability subscale of the SEQ developed by Kember & Leung

研究概览

简要总结

This article aims to demonstrate the results of a study on the implementation of Kahoot as a gamification tool in university education. The objectives of this article are: to promote teaching by integrating the use of Kahoot to motivate students and increase their degree of interest and know the students' abilities. opinions on the implementation of this Gamification tool to teach grammar. The study uses a quasi-experimental research design over a four-month period observing variables such as attention, concentration and creativity, as well as social and personal skills.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • University participants who were enrolled in the second year of the Physiotherapy Degree at the University of Jaén will be included.
  • Study Period: Those participants who were available and participated in the study from September to December 2022 were considered.

排除标准

  • University students who did not provide informed consent according to the study's ethical guidelines.
  • Enrolled in at least one subject from another academic year.

结局指标

主要结局

The ability subscale of the SEQ developed by Kember & Leung

时间窗: Up to twelve weeks

Will be used to collect data on students' reflections on the development of their generic abilities. It consists of 16 items that measure eight aspects of ability: critical thinking (2 items), creative thinking (2 items), self-managed learning (2 items), adaptability (2 items), problem solving (2 items), communication skills . (2 items), interpersonal skills and group work (2 items) and computer knowledge (2 items). Responses were recorded on a five-point Likert scale ranging from 5 ("strongly agree") to 1 ("strongly disagree"). The questionnaire also contains two open-ended questions to gather feedback on the best aspect and the one that needs improvement the most. In this study, the reliability of the ability subscale was high, with Cronbach's alphas of 0.86 and 0.92.

Creative intelligence test (CREA)

时间窗: Up to twelve weeks

Evaluates creative intelligence by asking questions about an image. The participant, without opening the image, fills in spaces with provided data. Then the image is shown, and the task is to ask as many questions as possible. Questions are evaluated according to specific guidelines, scoring positively appropriate questions and penalizing decontextualized ones. Additional points are awarded for compound questions. The final score is calculated considering the number of questions, omissions, canceled answers and extra points. A high score (75-99 points) indicates excellent creative abilities, medium (26-74 points) indicates a moderate level of creativity, and low (1-25 points) suggests limited creative ability.

D2 test

时间窗: Up to twelve weeks

Evaluates selective attention and concentration in the school context. The participant's task is to check carefully, starting from left to right, what is written on each line and must mark all the letters that have two small lines (two below, two above or one below and one above) with a "d". ". These elements are considered relevant. The other combinations (the "d" and the "p", with and without dashes) are considered irrelevant and should not be marked. The participant has 20 s for each line. This test has shown excellent reliability, with ranges between 0.90 and 0.97 for both Cronbach's α and the test-retest, and has also shown convergent and divergent validity.

次要结局

未报告次要终点

研究者

发起方
University of Jaén
申办方类型
Other
责任方
Principal Investigator
主要研究者

Agustín Aibar Almazán

Principal investigator

University of Jaén

研究点 (2)

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