Effect of Immersive Virtual Reality on Pain in Different Dental Procedures in Children
- Conditions
- RestorationsFissure SealantSpace MaintainerImpression Taking for Space MaintainersFLUORIDE THERAPYSCALINGStainless-steel CrownPulp TherapyTOOTH Extraction
- Registration Number
- NCT06794788
- Lead Sponsor
- King Abdullah University Hospital
- Brief Summary
the current study aims to assess virtual reality as an effective pain management technique for children undergoing different dental procedures.
The iWear is the immersive virtual reality device was used for this study from (Vuzix®, Rochester, New York, USA). The iWear consists of a lightweight high-end pair of video headphones that contain pair of VR goggles
- Detailed Description
The peadiatric dentist examined children to assess their needs. At the screening, a full mouth oral examination was performed. Different dental procedures needed were determined based on the outcome of the clinical examination performed. Some of these dental procedures did not require administration of local anesthesia (LA), such as fissure sealant, space maintainer, fluoride therapy, impression taking for space maintainers, and scaling. Other dental procedures require the administration of LA , such as stainless-steel crown, pulp therapy, restorations, and extraction (Figure 2). The peadiatric dentist divided the children into two groups (Group A \& B) according to the need for usage of LA. The children with dental procedures not requiring administration of LA were assigned to Group A, and the children with dental procedures requiring administration of LA were assigned to Group B. A computer-generated random number was used to randomly divide the children in Group A into two sub-groups(Group A1 \& A2) according to the usage of VR. Patients included in Group A1 randomly assigned to receive no VR. On the other hand, patients included in Group A2 randomly assigned to receive VR. Also, children in Group B were randomly assigned into two sub-groups (Group B1 \& B2) to receive no VR or VR respectively.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 154
- Children aged 5-12 years
- Good general health,
- Taking no medications,
- Willingness to participate in the study
- Subjects with a convulsive disorder,
- Subjects with a history of serious vestibular abnormalities,
- Subjects with musculoskeletal disorders, or developmental delay taking psychotropic drugs
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method The Wong-Baker Faces through study completion, an average of 2 years used to measure the level of pain in the current study. The Wong-Baker Faces is a self-report measure that consists of six cartoon faces with different facial expressions. The Wong-Baker Faces scale starts from zero to 10
Visual Analog Scale (VAS) through study completion, an average of 2 years The VAS is a self-report measure that consists of a 10-centimeters horizontal line that indicates the current level of pain. The children were asked to give ratings using 0-10 scales with lower numbers indicates less pain, while the higher numbers indicate higher pain.
The 'Face, Legs, Activity, Cry, Consolability' (FLACC) scale through study completion, an average of 2 years s a behavioral pain observation scale used commonly to measure pain during a procedure. The FLACC are reliable and valid common pain measurement tool used as an external evaluator to measure procedural pain.
Each category is scored on a 0-2 scale, resulting in a total 0-10 score. The external evaluator used a 0-10 scale, with cut points indicating (0) Relaxed, (1-3) Mild discomfort, (4-6) Moderate pain, or (7-10) Severe discomfort/pain
- Secondary Outcome Measures
Name Time Method
Related Research Topics
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Trial Locations
- Locations (1)
Jordan University of Science and Technology
🇯🇴Irbid, Jordan