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Impact VR: An Emotion Recognition and Regulation Training Program for Youth With CD

Phase 1
Completed
Conditions
Conduct Disorders in Children
Conduct Disorder
Callous-Unemotional Traits
Conduct Disorders in Adolescence
Interventions
Other: Comparative Control
Behavioral: Virtual Reality
Registration Number
NCT06301516
Lead Sponsor
Virginia Commonwealth University
Brief Summary

Conduct disorder (CD) is one of the most prevalent childhood psychiatric disorders. Unfortunately, there are limited treatments available for CD. The present study aims to test an innovative virtual reality intervention called Impact VR for symptom reduction in a sample of 60 youth with CD.

Detailed Description

Within the CD diagnosis, a subset of youth (12-46%) display callous-unemotional (CU) traits (termed "limited prosocial emotions"). CU traits denote additional symptoms including a lack of remorse/guilt, a callous lack of empathy, shallow affect, and/or lack of concern about performance. Although both CD and CU traits are inextricably linked to poor outcomes for youth, there remains a scarcity of targeted interventions for CD and CU traits. One of the most significant challenges for treatment is that youth with CD are often perceived by providers as treatment-resistant and treatment disrupters. This leads to poor treatment retention and further isolation from treatment opportunities. Further, existing interventions that target antisocial behaviors more generally are costly because they require 24/7 behavioral management therapies. Impact VR is a psychoeducational intervention for improving emotion recognition and regulation, using immersive gameplay and storylines that are relevant to youth. Impact VR uses evidence-based cognitive and dialectical behavioral approaches to improve emotion regulation. At the center of Impact VR is an individualized training program that teaches youth to effectively identify emotional expressions in others.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
110
Inclusion Criteria
  • Aged 10-17 years old
  • Identified through the TriNetX database as having a conduct disorder diagnosis
  • English speaking
Exclusion Criteria
  • Youth aged <10 years and >18 years old
  • Non-English speaking
  • Youth of caregivers younger than 18 years old.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Comparative ControlComparative ControlParticipants enrolled into the comparative control group will complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others
Experimental: Impact VRVirtual RealityParticipants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place
Primary Outcome Measures
NameTimeMethod
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Callous-Unemotional traitsBaseline, 1-month and 3-months post-randomization

Participants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute Callous-unemotional traits will be measured using the 24-item Inventory of Callous-Unemotional Traits. Both the parent and youth reports will be completed. sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place.

Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion regulationBaseline, 1-month and 3-months post-randomization

Emotion Regulation will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3).

Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct ProblemsBaseline, 1-month and 3-months post-randomization

Conduct problems will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3)

Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion recognitionBaseline, 1-month and 3-months post-randomization

Emotion recognition will be measured using the Penn Emotion Recognition Test, which is a computer-based task completed by the youth

Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct disorderBaseline, 1-month and 3-months post-randomization

Conduct disorder symptoms will be measured using the Kiddie Schedule for Affective Disorders and Schizophrenia, which is a semi-structured interview administered to the caregiver and child.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Virginia Commonwealth University

🇺🇸

Richmond, Virginia, United States

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