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Clinical Trials/NCT04423783
NCT04423783
Completed
N/A

Testing a Gamified App to Reduce Avoidance and Fear of Spiders in Spider Phobia

Anke Haberkamp2 sites in 1 country90 target enrollmentJuly 1, 2020
ConditionsSpider Phobia

Overview

Phase
N/A
Intervention
Not specified
Conditions
Spider Phobia
Sponsor
Anke Haberkamp
Enrollment
90
Locations
2
Primary Endpoint
Change in avoidance behavior (Behavioral Approach Task; BAT)
Status
Completed
Last Updated
last year

Overview

Brief Summary

Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.

Registry
clinicaltrials.gov
Start Date
July 1, 2020
End Date
August 31, 2024
Last Updated
last year
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Sponsor
Anke Haberkamp
Responsible Party
Sponsor Investigator
Principal Investigator

Anke Haberkamp

Principal Investigator

Philipps University Marburg Medical Center

Eligibility Criteria

Inclusion Criteria

  • Participants must
  • be 18 years or older,
  • SPQ score ≥ 14
  • BDI-II score ≤ 18

Exclusion Criteria

  • Participants will be deemed ineligible if they do not meet the above inclusion criteria or
  • are allergic to spiders or bee stings,
  • are currently undergoing psychotherapeutic and/or psychopharmacological treatments,
  • are experiencing current psychosis, mania, or substance abuse, or
  • successfully complete 8 or more of 12 possible BAT steps at baseline (to ensure that participants are indeed spider fearful)
  • are at higher risk from Covid-19 or
  • participated in a pilot study in 2019.

Outcomes

Primary Outcomes

Change in avoidance behavior (Behavioral Approach Task; BAT)

Time Frame: Baseline; (after one-session exposure if applied); Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)

Scores range from 0 ("participant refuses to enter the room with spider") to 12 ("participant holds the spider at least for 20 sec").

Change in spider fear (Spider Phobia Questionnaire; SPQ)

Time Frame: Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)

The scale ranges from 0-31. High scores reflect high subjective levels and low scores low subjective levels of spider fear.

Change in spider fear: Spider-Anxiety Questionnaire (FAS)

Time Frame: Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)

The scale ranges from 0-108. High scores reflect high subjective levels and low scores low subjective levels of spider fear.

Secondary Outcomes

  • Change in disgust before and after playing the app(Before starting and immediately after completing the game)
  • Change in arousal before and after playing the app(Before starting and immediately after completing the game)
  • Change in anxiety before and after playing the app(Before starting and immediately after completing the game)

Study Sites (2)

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