A Randomized Controlled Trial to Examine the Impact of a Game-based Intervention in Promoting Positive Affectivity and Enhancing Psychological Resilience
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 入组人数
- 60
- 试验地点
- 1
- 主要终点
- Change from Baseline in the Symptom-Checklist 90 (SCL-90) at Post-Assessment and 3-Month Follow-Up
研究概览
简要总结
The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.
The main questions it aims to answer are:
- Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up?
- Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?
Researchers will compare the game-based intervention to an active control group and a waitlist control group to see if the game leads to better emotional and mental health outcomes.
Participants will:
- Be randomly assigned to the game-based intervention group, the psychoeducation intervention group (as active control group), or the waitlist control group
- Engage with the assigned program for 10 days within two weeks
- Complete psychological assessments before and after the intervention, and again at 3-month follow-up
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 23 Years 至 35 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •fluency in oral and written Cantonese or Mandarin;
- •having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);
- •normal or corrected-to-normal vision and hearing.
排除标准
- •formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour;
- •major physical illness, neurological condition or traumatic brain injury;
- •Intake of medication within the previous 6 months that may affect emotion or cognitive functions;
- •pregnancy (for women);
- •prior experience with any commercial computer repair simulation game.
研究组 & 干预措施
Game-based intervention
干预措施: Game-based Intervention (Behavioral)
Psychoeducation intervention
干预措施: Psychoeducation intervention (Behavioral)
Waitlist control
结局指标
主要结局
Change from Baseline in the Symptom-Checklist 90 (SCL-90) at Post-Assessment and 3-Month Follow-Up
时间窗: Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up
This outcome assesses changes in participants' psychological symptoms using the Symptom-Checklist 90 (SCL-90), a validated self-report instrument that measures a broad range of psychological problems and symptoms of psychopathology. Scores will be collected at baseline, immediately after the two-week intervention, and at 3-month follow-up to evaluate the effectiveness of the game-based intervention in improving mental health outcomes.
次要结局
- Change from Baseline in Positive Refocusing Strategy Measured by the Cognitive Emotion Regulation Questionnaire (CERQ) at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
- Change from Baseline in the Positive Affect Assessed by Chinese Affect Scale (CAS) at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
- Change from Baseline in Positive Reframing Strategy Measured by the Brief COPE at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
- Change from Baseline in Mental Health Symptoms Assessed by Beck Depression Inventory-II (BDI-II) at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
- Change from Baseline in Reward Processing Assessed by Monetary Incentive Delay (MID) Task at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
- Change from Baseline in Cognitive Control Assessed by Color Stroop Task at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
研究者
Zhengxi Shao
Associate Professor
The University of Hong Kong
