Enhancing Trauma Cardiopulmonary Resuscitation Simulation Training With the Use of Virtual Reality (Trauma SimVR): Protocol for a Randomized Controlled Trial
Overview
- Phase
- N/A
- Intervention
- Not specified
- Conditions
- Virtual Reality
- Sponsor
- Medical University of Vienna
- Enrollment
- 67
- Locations
- 1
- Primary Endpoint
- Time to critical action
- Status
- Withdrawn
- Last Updated
- 7 months ago
Overview
Brief Summary
The goal of this single-center, prospective, randomized, controlled trial is to evaluate the effectiveness of using virtual reality technology to provide learners with skills and knowledge in the management of traumatic cardiac arrest in first-year residents at the emergency department.
The main question it aims to answer is:
Does the use of virtual reality in the context of trauma cardiopulmonary resuscitation training result in shorter times to order/perform pre-defined critical actions?
Participants will learn management skills for in-hospital traumatic cardiac arrest using either newly developed virtual reality software or e-learning focused on the same content.
Investigators
Josef Michael Lintschinger
Principal Investigator
Medical University of Vienna
Eligibility Criteria
Inclusion Criteria
- •first-year residents at the emergency department
- •only people who do not need eyeglasses for using VR
Exclusion Criteria
- •\- pre-disposition for cybersickness (motion sickness, pregnancy, pre-existing cybersickness)
Outcomes
Primary Outcomes
Time to critical action
Time Frame: evaluation within 4 weeks after study completion
Expert-based assessment of the difference in time (seconds) to the predefined primary critical action between randomized groups in video recordings of an in-person assessment simulation.
Secondary Outcomes
- Time to secondary critical action #1(evaluation within 4 weeks after study completion)
- Time to secondary critical action #2(evaluation within 4 weeks after study completion)
- Number of patients declared dead prematurely(evaluation within 4 weeks after study completion)
- Gender-differences in learning outcomes(evaluation within 4 weeks after study completion)
- Number of unrecognized causes of traumatic cardiac arrest(evaluation within 4 weeks after study completion)
- Number of protocol deviations(evaluation within 4 weeks after study completion)
- Group difference in cognitive load (per objective) while performing the in-person assessment simulation(evaluation within 4 weeks after study completion)
- Gaze behavior during the in-person assessment simulation: fixation count in areas of interest(evaluation within 4 weeks after study completion)
- Participants' overall performance in the simulation sessions from the expert's point of view(evaluation within 4 weeks after study completion)
- The correlation between how often participants have played virtual reality video games between the ages of 6 and 18 and the primary outcome(evaluation within 4 weeks after study completion)
- Group difference in global cognitive load while performing the in-person assessment simulation(evaluation within 4 weeks after study completion)
- Gaze behavior during the in-person assessment simulation: dwell-time in areas of interest(evaluation within 4 weeks after study completion)
- Gaze behavior during the in-person assessment simulation: time when no area of interest is illustrated(evaluation within 4 weeks after study completion)
- Participants' subjective impression of their level of enjoyment when using virtual reality/e-learning(evaluation within 4 weeks after study completion)
- Gaze behavior during the in-person assessment simulation: average fixation duration in areas of interest(evaluation within 4 weeks after study completion)
- Participants' subjective impressions of their learning progress when using virtual reality/e-learning(evaluation within 4 weeks after study completion)
- Participants' subjective impressions of their level of frustration when using virtual reality/e-learning(evaluation within 4 weeks after study completion)
- The correlation between how often participants have played non-virtual-reality video games in the past 12 months and the primary outcome(evaluation within 4 weeks after study completion)
- The correlation between how often participants have played non-virtual-reality video games between the ages of 6 and 18 and the primary outcome(evaluation within 4 weeks after study completion)
- Incidence rate of virtual reality related adverse events(evaluation within 4 weeks after study completion)
- Participants' subjective confidence in recognizing and providing initial care to polytraumatized patients in cardiac arrest in the in-person assessment simulation(evaluation within 4 weeks after study completion)
- Participants' subjective overall performance in the simulation sessions(evaluation within 4 weeks after study completion)
- The correlation between how often participants have played virtual reality video games in the past 12 months and the primary outcome(evaluation within 4 weeks after study completion)
- Adjective Rating Scale for the use of the virtual reality simulations(evaluation within 4 weeks after study completion)
- System usability score for use of VR simulations(evaluation within 4 weeks after study completion)