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临床试验/NCT04355065
NCT04355065Unknown2 期

Randomized Study of Personalized Cognitive Training With Virtual Reality Technology (The Secret Trail of Moon) Versus Online Therapeutic Chess Cognitive Training Versus Usual Treatment (TAU) in Attention Deficit Hyperactivity Disorder (ADHD):a Clinical Trial"

Puerta de Hierro University Hospital1 个研究点 分布在 1 个国家目标入组 105 人开始时间: 2019年12月9日最近更新:
适应症
干预措施
相关药物

试验速览

阶段
2 期
发起方
入组人数
105
试验地点
1
主要终点
Behavior rating inventory executive function (BRIEF-2)

研究概览

简要总结

Blackground:

Currently research on alternative forms of cognitive training in patients diagnosed with ADHD is gaining interest. Especially, the use of Virtual Reality video games. Our team has developed an innovative video game based on Virtual Reality, "The Secret Trail of Moon (TSTM) as a cognitive tool to train 5 main areas of deficit in patients with ADHD. It is superiority study comparing TSTM with therapeutic chess and control group.

Methods:

This study is prospective, unicentric, randomized with a control group. 105 patients diagnosed with ADHD and pharmacologically stable, aged between 12 and 22 years. These patients will be randomized intro three groups: TSTM group (The Secret Trail of Moon); TC group (Therapeutic Chess) and CG (Control Group). Objective and subjective measures of the patient, parents and teachers will be included. Patients´visit will be different for each group. The TSTM group will have 15 face-to face visits: pre-inclusion visit, inclusion visit, 12 training visits and final visit. CT and GC group patients will have 3 face-to- face visits (pre-inclusion, initial visit and final visit) and 12 email or phone communications during training.

Discussion: This study aims to demonstrate the added efficacy of cognitive training to drug treatment. It is a study that tries to demonstrate the superiority of cognitive training with TSTM compared to a traditional cognitive training (TC) and a control group.

TSTM is presented as a new and powerful cognitive tool thanks to four factors that make it unique: the feeling of immersion in the scenarios, the variety of mechanics, the personalization and the playful aspect.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
None

入排标准

年龄范围
12 Years 至 22 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • Adolescents and young adults (male and female) between the ages of 12 and
  • Diagnosis of Attention Deficit Hyperactivity Disorder.
  • Patients with stable pharmacological treatment for ADHD.
  • Signature of the informed consent by the patient and their parents.

排除标准

  • A diagnosis of ADHD comorbid with autism spectrum disorder or mental retardation.
  • Suffering from epilepsy.
  • Mobility plans in the next 3 months.
  • Plans to begin other psychological treatment, including cognitive-behavioral psychotherapy in the next 3 months.
  • Possibility of suicide risk as assessed by the clinician.

研究组 & 干预措施

Cognitive Training with Virtual Reality Videogame

Experimental

The Secret trail of mon is a therapeutic video game that has been created for the cognitive training of patients with ADHD.

Five mechanisms have been designed to work on five cognitive functions that are deficient in ADHD: attention, memory, reasoning, planning and visuospatial ability.

Patients have to go to the hospital once a week for training sessions of approximately forty minutes duration during 12 weeks.

干预措施: Cognitive Traning with The Secret Trail of Moon (Behavioral)

Cognitive Training with Therapeutic chess

Experimental

The training in Therapeutic chess consists of four sections:

Video tutorial: Weekly videos have been recorded in which a chess board and the image of the psychologist explaining the lesson appear. Each week a chess concept will be explained.

Traditional chess exercises Therapeutic chess exercises: The exercises use the elements of chess but it is not necessary to know how to play chess to perform them. The purpose of the exercise is to work on a specific cognitive area each week.

Playing online games: The patient must play a minimum of 2 online games on the chess platform chess24.es . The psychologist will follow the progress of each patient.

At the end of the week, the patient should send an email to the psychologist with the completed exercises and then they will receive a personalised email. This group carries out all the treatment online from their home.

干预措施: Cognitive Traning with Therapeutic Chess (Behavioral)

Control Group

Active Comparator

This group corresponds to the control group. The control group continues with their prescribed pharmacological treatment without any cognitive intervention. The participants of this group are contacted by telephone once a week to follow up on possible difficulties and/or side effects.

干预措施: Control Group (Drug)

结局指标

主要结局

Behavior rating inventory executive function (BRIEF-2)

时间窗: 3 months

The BRIEF-2 is a questionnaire designed for the evaluation of executive functions in children and adolescents. It is made up of 63 items with three answer options (never, sometimes and frequently). Its correction provides four general indexes: emotional regulation, cognitive regulation, behavioral regulation and global index of executive function.

次要结局

  • Teacher and Parent Rating Scale( SNAP-IV)(3 months)
  • Attention-Deficit Hyperactivity Disorder Rating Scale-5 (ADHD-5)(3 months)
  • The Conners Comprehensive Behaviour Rating Scale (CBRS)(3 months)
  • Emotional Quotient Inventory: Youth Version.(BarOn EQ-i:YV)(3 months)
  • TEA Questionnaire for the Evaluation of ADHD and Executive Functions (ATENTO)(3 months)
  • Udvalg für Kliniske Undersolgelser (UKU)(3 months)
  • Conners Continuous Performance Test 3rd Edition (CPT-3)(3 months)

研究者

发起方
Puerta de Hierro University Hospital
申办方类型
Other
责任方
Principal Investigator
主要研究者

Dr. Hilario Manuel Blasco Fontecilla

Psychiatrist

Puerta de Hierro University Hospital

研究点 (1)

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