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临床试验/NCT01750151
NCT01750151已完成不适用

The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys

Toronto Metropolitan University2 个研究点 分布在 1 个国家目标入组 41 人开始时间: 2011年7月最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
41
试验地点
2
主要终点
Food Intake (kcal)

研究概览

简要总结

The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Prevention
盲法
Single (Participant)

入排标准

年龄范围
9 Years 至 14 Years(Child)
性别
Male
接受健康志愿者

入选标准

  • healthy boys with no emotional, behavioral or learning problems

排除标准

  • 未提供

研究组 & 干预措施

Control beverage

Experimental

Control beverage

干预措施: Control Beverage (Dietary Supplement)

Glucose beverage

Experimental

Glucose beverage

干预措施: Glucose Beverage (Dietary Supplement)

Control beverage and video game playing

Experimental

Control beverage and video game playing

干预措施: Video Game Playing (Behavioral)

Glucose beverage and video game playing

Experimental

Glucose beverage and video game playing

干预措施: Video Game Playing (Behavioral)

结局指标

主要结局

Food Intake (kcal)

时间窗: at 30 min after the treatment

次要结局

  • Subjective appetite (mm)(0-65 min)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Nick Bellissimo

Assistant Professor

Toronto Metropolitan University

研究点 (2)

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