Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 27
- 试验地点
- 2
- 主要终点
- Subjective appetite (mm)
研究概览
简要总结
The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Prevention
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 9 Years 至 14 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •healthy boys with no emotional, behavioral or learning problems
排除标准
- •Exclusion criteria are children with significant behavioral or emotional difficulties, those with dietary restrictions, or those taking medications.
研究组 & 干预措施
Glucose Beverage
50 g of glucose in solution
干预措施: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing (Behavioral)
Control Beverage
Sucralose in solution
干预措施: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing (Behavioral)
Glucose beverage and active video game playing
50 g of glucose in solution and 30 min of active video game playing
干预措施: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing (Behavioral)
Control Beverage and active video game playing
Sucralose in solution and 30 min of active video game playing
干预措施: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing (Behavioral)
结局指标
主要结局
Subjective appetite (mm)
时间窗: baseline and then 15, 30, and 60 minutes after preload consumption
subjective appetite assessed by motivation-to-eat visual analogue scale. The scale range is between 0 and 100 mm. Higher scores represent higher appetite
Food Intake (kcal)
时间窗: 30 minutes after treatment
次要结局
- Subjective Mood (mm)(baseline and then 15, 30, and 60 minutes after preload consumption)
研究者
Nick Bellissimo
Associate Professor
Toronto Metropolitan University
