Video Game Playing on Lunch-time Food Intake in Children
- Conditions
- Exogenous Obesity
- Interventions
- Dietary Supplement: Glucose BeverageBehavioral: Video Game PlayingDietary Supplement: Control Beverage
- Registration Number
- NCT01750151
- Lead Sponsor
- Toronto Metropolitan University
- Brief Summary
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- Male
- Target Recruitment
- 41
- healthy boys with no emotional, behavioral or learning problems
- girls
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Glucose beverage Glucose Beverage Glucose beverage Glucose beverage and video game playing Video Game Playing Glucose beverage and video game playing Control beverage and video game playing Video Game Playing Control beverage and video game playing Control beverage Control Beverage Control beverage
- Primary Outcome Measures
Name Time Method Food Intake (kcal) at 30 min after the treatment
- Secondary Outcome Measures
Name Time Method Subjective appetite (mm) 0-65 min Subjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.
Trial Locations
- Locations (2)
School of Nutrition, Ryerson University
🇨🇦Toronto, Ontario, Canada
Department of Applied Human Nutrition
🇨🇦Halifax, Nova Scotia, Canada