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Video Game Playing on Lunch-time Food Intake in Children

Not Applicable
Completed
Conditions
Exogenous Obesity
Interventions
Dietary Supplement: Glucose Beverage
Behavioral: Video Game Playing
Dietary Supplement: Control Beverage
Registration Number
NCT01750151
Lead Sponsor
Toronto Metropolitan University
Brief Summary

The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
Male
Target Recruitment
41
Inclusion Criteria
  • healthy boys with no emotional, behavioral or learning problems
Exclusion Criteria
  • girls

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Glucose beverageGlucose BeverageGlucose beverage
Glucose beverage and video game playingVideo Game PlayingGlucose beverage and video game playing
Control beverage and video game playingVideo Game PlayingControl beverage and video game playing
Control beverageControl BeverageControl beverage
Primary Outcome Measures
NameTimeMethod
Food Intake (kcal)at 30 min after the treatment
Secondary Outcome Measures
NameTimeMethod
Subjective appetite (mm)0-65 min

Subjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.

Trial Locations

Locations (2)

School of Nutrition, Ryerson University

🇨🇦

Toronto, Ontario, Canada

Department of Applied Human Nutrition

🇨🇦

Halifax, Nova Scotia, Canada

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