The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 41
- 试验地点
- 2
- 主要终点
- Food Intake (kcal)
研究概览
简要总结
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Prevention
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 9 Years 至 14 Years(Child)
- 性别
- Male
- 接受健康志愿者
- 是
入选标准
- •healthy boys with no emotional, behavioral or learning problems
排除标准
- 未提供
研究组 & 干预措施
Control beverage
Control beverage
干预措施: Control Beverage (Dietary Supplement)
Glucose beverage
Glucose beverage
干预措施: Glucose Beverage (Dietary Supplement)
Control beverage and video game playing
Control beverage and video game playing
干预措施: Video Game Playing (Behavioral)
Glucose beverage and video game playing
Glucose beverage and video game playing
干预措施: Video Game Playing (Behavioral)
结局指标
主要结局
Food Intake (kcal)
时间窗: at 30 min after the treatment
次要结局
- Subjective appetite (mm)(0-65 min)
研究者
Nick Bellissimo
Assistant Professor
Toronto Metropolitan University
